Polish galore! We're back for the first time in a while with an update. See what we've changed below, and as always, join our Discord server to keep up with development and find other players!
Features added:
- Shape modification! Alongside uniform scaling, players can now scale shapes along specific axes.
- New control scheme! Drawing is now controlled by trigger, and shapes can now be picked up with both grip AND trigger. (One exception: on Index, shapes can only be picked up with trigger.)
- Beta support for Valve Index headset! You will no longer be drawing all over the place accidentally. Full Index support in progress -- we'd love to hear your feedback.
- Room rearrangement! We Marie Kondo'd away the easel during menu scenes, and moved other furniture for better UX.
- Better, smoother rendering of drawn lines
- You can now draw on the canvas with the finger brush
- New and improved potato models and animations
- Anti-aliasing now active on VR
- Revamped mobile round victory screens
- Iterated on the projectile (onion bomb) mobile powerup
- Drawing now has up to 6 different sizes to choose from
Bugs fixed:
- Improvements to in-game push to talk, including more reliable support for Rift and Vive microphones
- General improvements to collision detection and drawing in VR
- Sound settings now scale better from 0 to 100
- Artist hands and body now properly synced across the network
- Tutorial wording and polish
- Fixed bugs related to Artist winning/losing a round
- Fixed inconsistent collisioning with the totem rollers
- Projectile powerup does not destroy shapes on the bench
Known issues:
- On SteamVR, in some cases you are able to draw with your non-dominant hand
- On SteamVR, while in left-hand mode, if you hold down the movement stick/pad while air-drawing, the air-drawing functionality breaks intermittently
- Index users are shown the Oculus controller guide instead of Index