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Shrine's Legacy v1.3.1 Patch Notes

This patch contains a fair bit of bugfixes, including a few fixes to illusive bugs that have been known and around for a long time! The bug where music would stop playing after defeating the DLC boss has also been fixed, and loading your save should fix it for you even if the music stopped on your save. Additionally, there's a tiny bit of added content into the DLC area.

Perhaps the coolest addition though, is the new teleporters that were added to several dungeons! Once activated, they can be used to get to and from the end of a dungeon.

Finally, there are a number of fixes to the Japanese localization too!

Patch Notes:

DLC Fixes / Adjustments:

  • Content: Added a couple new basic treasure chests and battle challenges into the DLC dungeon

  • Cutscenes: Made some general improvements to the cutscenes at the end of the dungeon

  • Flow: 2 of the concept art treasures at the end of the dungeon no longer appear until the boss is defeated to prevent spoilers

  • Qol: Added a teleporter at the end of the dungeon which takes you back and forth to the beginning

  • Bugfix / Major: Fixed a bug where the music could get turned off (sometimes indefinitely) after finishing the dungeon

  • Bugfix / Boss: Fixed an issue where when dying to a certain attack from the boss could put your character in a zombie state where they can still act while downed (mostly noticeable in co-op mode)

  • Bugfix: Fixed an issue where you couldn't see the new concept art pieces even after appraising them

  • Bugfix: Fixed an issue where a character name was displayed too early before you learn about it properly

  • Bugfix: Fixed a number of issues with the minimap / in-game menu map for Uncharted Lands

  • Bugfix: Fixed an issue where the tall grass would drop zuell and create effects at an off-center position

  • Bugfix: Fixed an instance of the mirrored figment early in the dungeon that wasn't creating illusions correctly

  • Bugfix: Fixed a crash that could happen when certain enemies in the Uncharted Lands lost target of the player just before warping

  • Aesthetic / DLC Boss: New sound effects play for teleporting

  • Aesthetic / DLC Boss: Hitting the boss voice sound effect is now properly audible

  • Aesthetic: Improved the appearance of some of the cave entrances and exits and adjusted the positioning of the transitions

  • Aesthetic: The location name displayed in the menu for the end of the dungeon is now adjusted

  • Aesthetic: Birds now fly away when you get close

  • Aesthetic: Fixed an issue with the birds displaying overly large shadows

  • Aesthetic: Added Birds to the final room and changed the music to ambience

  • Aesthetic: Slightly adjusted the new fountain graphic

  • Enemies: Ghrimera (the enemy made of orbs) now has better sight range to see the player, more sound effects, and their attack is now more dangerous

  • Enemies: Ghrimera now bounces off walls correctly while the player is not targeted

  • Enemies: Ghrimera arms now respect the stun from freeze and wind if the main body is targeted

  • Enemies: Mirrored Figment shadow attack is now slightly more telegraphed with warning smoke and a sound effect. This also applies to the Crystal Dungeon boss minions that use a similar attack.

  • Enemies: Mirrored Figment and its illusions both now play a sound effect when they warp

  • Enemies: Reduced touch hitbox size of the Soul Slurper and Mirrored Figment enemies

  • Enemies: Froogah puff attack can now travel over holes

  • Mapping: Various fixes in multiple rooms

  • General: Other various fixes

General Bugfixes / Adjustments:

  • Localization / Japanese: Fixed some mistakes with the DLC text and numerous other small various fixes

  • Mapping: Some more Crystal Dungeon polish, and a tiny bit of Desolate Valley overworld polish in the first room

  • Wind: Finally fixed some serious jank with wind bridge collisions that's been present since launch

  • Bugfix: Fixed an issue where sand whirlpools could still damage characters who were already downed

  • Bugfix: Potentially fixed an issue where a character name was displayed too early before you learn about it properly

  • Bugfix: Dengy no longer hangs around the entrance to the water dungeon after it's already been completed

  • Added 2-way teleporters also into: Water Dungeon, Final Dungeon, Secret Dungeon 1, and Secret Dungeon 2. This should assist with backtracking and item hunting

  • Credits: Added to the credits "Tono" for Japanese Localization

  • Credits: Removed the seagull noises that play when viewing the credits

  • Change the fountain in Galadine to match the one in Uncharted Lands

  • Aesthetics: Puzzle mirrors which don't spin when hit are now grayscale in color to make them easier to identify

  • Yuril Overworld / Map: There's now an icon for the NPC near Yuril once you discover them

  • Enemies: Monsters that teleport should now properly avoid warping on top of the player

  • Map / Water Dungeon: Fixed a bug with one of the rooms not being set to the correct map index and filling in the wrong place in your map as a result

  • Note: more dungeon in-game / menu map fixes coming soon!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24113045 · public branch

    Steam updated · First observed

  • Build 24113062 · public-beta branch

    Steam updated · First observed