Hello Everyone,
First off, I want to thank you all for your patience and dedication, Our wishlist count and follower count has gone up hugely over the past few months, and I appreciate every single one of you!
You probably expected the game to be out by now, and trust me we did too. But I looked at a lot of the core mechanics and they were just not as polished as I was wanting, so I took the time to rework them. Please view the list below of the major changes we have done and work over the past bit.
- COMPLETE inventory Overhaul. Entire new design, more scp-style with a dark theme to it.
- Pickup system overhaul. New text and pickup code to perform smoother on servers.
- COMPLETE overhaul of the procedural generation system. Now rooms spawn more randomly, and the zone sizes have a greater depth to them. (They can spawn small some rounds or large others) Theres now also more paths to escape and the map has started to use Level Streaming to only load in the parts of the map that are needed to better optimize framerate.
- Main Menu Overhaul. Complete new system for keybinds, making it easy and simple. New audio settings, options, and more.
- New main menu music, 3 tracks, as well as others being used throughout the game.
- Network spawning optimization. Players now re-spawn smoother, with minimal server load.
- Re-organized some of the main game-mode to better trigger events, such as death logic, win conditions, etc.
- Improved the player name tag system with different fonts and new textures.
- Lots of backend bug fixes.
I have also done extensive testing with different graphics settings, and areas to optimize the game the best possible. Overall there has been minimal drops with particle effects and bullet vfx.
I will also be posting some images to discord of these features mentioned above, with more to come in the future.
And for patreons, you now have access to the new patreon version, which will get more frequent updates. Check the discord for more info.
Once again, Thank you all for your patience. I think that this time spent on better polishing the game was worth it, and we are now nearing the end. More news will come shortly!
-Phonicz