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Antiprism Beta progress update

Hey, it's been a little over two weeks since the first round of closed beta started on our Discord.

We're happy to say that we received a ton of useful feedback and even happier to say that the most common forms of feedback were among the lines of "Wow, this is really fun!"

Here's a short list of fixes and improvements that we implemented thanks to our beta testers, in no particular order:

Quality of life improvements:

  • Show total and remaining credits in item upgrade UI
  • Use different sound effects for shield loss and shield regen
  • Reveal locked missions in map overview
  • Better UI for showing that a mission has been completed

    Performance and bug fixes:

  • Fixed framerate drop in large battles (caused by trying to play 1000 sounds at once...)
  • Replaced placeholder font in mission description UI
  • Survivor mode: progress was not reset properly after dying
  • Survivor mode: unable to purchase item upgrade even though player has enough credits

    We also received a lot of cool feature suggestions! We'll do our best to implement them over the next 1-2 months.

    In the meantime, we're planning to run another round of beta in mid-April with a new build that contains more chapters of the campaign, more weapons and more enemy types, so stay tuned and join our Discord if you want to participate!