This update mainly improves the thermals and ridge lift. The thermals will now provide more lift the more centered you are in the middle. They also grow in size as you get higher. Also clouds only form under active thermals now.
Ridge lift is a bit more accurate in detecting the lift around you. It also evens out the higher you get so you can't get ridge lift forever up high.
Other improvements include weight shifting update in VR. It's now based on horizontal head displacement instead of head tilt. Feels a bit more comfortable. Also removed the head in first person mode so it doesn't get in the way. If you need to re-center the camera hit spacebar!
All changes listed below:
-Mouse wheel zooms camera while in first person mode outside VR.
-Fix jittering wing while in first person mode.
-Turn thermal air sound effect down.
-Thermal lift is now distributed out from the center and no longer a constant value.
-Make ridge lift more precise and interaction more realistic.
-Ridge lift now flattens out the higher you go above the ground.
-More lift during a turn so you don't loose as much altitude.
-More sink while using speed bar.
-Paramotor glide ratio adjusted to be higher with no power applied.
-Make line renders a bit skinnier.
-Make clouds only spawn under active thermals.
-Make thermals get bigger as they get higher.
-Fixed issues where glider may turn slightly with no input.
-Make hands maintain the same position while weight shifting.
-Hide the head like a turtle when in VR first person mode so you can see it and it doesn't get in the way.
-Make hands follow exact vertical movement when using hand controller grip method do they don't stutter.
-Make weight shift based off head offset to left and right instead of head tilt.
-Make a dead zone so if you turn your head in VR you won't get unexpected weight shift.
