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Patch 5.3.7.8 (Faster load times and more)

Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).

General Improvements

  • Significant reduction in load screen time,
  • More GP gain in co-op play when an enemy is killed,
  • Icon animation in dungeon map to guide player to next Shrine,
  • Luck skill double damage chance nerfed as it was too powerful

Combat Improvements

  • Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking,
  • Reduced enemy chase speed when players are fighting without locking on

Bug fixes

  • Fixed - Enemies sometimes not attacking the player and just circling around,
  • Fixed - Player was able to move around during arrival in HUB cut scene
  • Fixed - Icons sometimes not showing on dungeon map