Hell everyone,
This month was a busy month, as we released Retchid on August 18th. We've been mostly focused on fixing bugs and implementing feedback we felt fit well with the game. But we also got in some time to work on Episode 2.
Some of the things we worked on after release, this month:
- Main menu functionality, adding more options and fixing how it all works under the hood
- Brightness adjustment in the main menu
- First pass player shadows
- Enemy hit feedback animations to make it very clear you hit them and they reacted to it
- Balance tweaks for enemies
- Various tweaks to audio
We also started working on Episode 2's first level E2M1: Garbage Disposal, which is also the main entrance to the Industrial Complex. The industrial zone is gritty, and unkept, compared to the cleaner office/lab environments of episode 1.


Today we'll also release a patch with a flashlight and some other tweaks.
Thanks for reading, stay tuned for our next development update.
-FBS Team