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Retchid Medium Sized Patch #01 - Now Live

Hello everyone,

Today we have a medium sized patch that is now live (you may need to restart your steam client if it's not detecting an update) which introduces some fixes and additional features based on your feedback:

6-8 Flinch animations were added for each of the enemies in Episode 1, enemies now flinch from projectile impact. There are 3 layers of hit feedback now, along side the Flinch animations we also have physical bones that jitter on projectile impact, then if you accumulate enough damage within a time frame the enemy will stagger which interrupts any action they were doing at the time.

Here you can see a before and after with this patch:

Here are some additional things in the patch:

  • Increased the projectile speed and reduced the spread for the Corrupted Human Officers, TEC-Sec Sergeant and TEC-Sec Captains.
  • Reduced the chance to stagger all enemies in Episode 1, this is to balance out that when the enemy is shot, it will affect their accuracy when the shoot at you.
  • Tweaked SMG and Shotgun gun mechanic recoils.
  • Added recoil for the Tec-Nade Launcher, it was missing.
  • Made new sounds for the SMG Alt Fire.
  • First pass of the Player Character casting shadows in the world is enabled. BUT this is a simple implementation, the state of the Player and the shadow will not match what you're doing except running and jumping. Later on we plan to update it so it crouches, reloads, has the correct weapon held etc. We just wanted to get something going for those players who like this sort of feature.
  • Decal growth textures were not streaming in properly.
  • Corrupted Human Officers had the wrong mask for the torso damage skin.
  • E1M7 final boss spawns homing projectiles more often.
  • Tweaked the leap attack animations for Destructor and Chaos Mutant, so they have more readability.
  • The options menu now displays the actual values for resolution, FOV, etc (previously it was remembering your options in the back end but if you went back to the video settings it was displaying the wrong values).

We hope you enjoy the patch. We're still working on other feedback items that we'll deploy in a patch in the future. Please let us know what you think of the changes.

Thanks for your time.

-FBS Team