Water is the heart of any aquapark, and right now we're pouring a lot of love (and code) into
building a robust water system for the game. Our goal is to make water feel alive, believable, and
fun - not just a visual effect, but a gameplay element that affects both players and NPCs.
Why this matters
We want water to be more than eye candy - it should create cool mechanics for players without
a significant performance cost. Whether it's a small pond or a large swimming pool with waves,
it should look good, be fun, and work without technical issues. Developing such a system will
show us what we can afford in terms of gameplay and production.
Now we want to hear from you
What water mechanics or interactions would you most like to see in Aquapark Simulator? Drop
your ideas - the best suggestions might influence what we prototype next!







PS. Today marks the release of the free Police Chief Simulator prologue from our friends at Perfect Circle Team - be sure to check it out!
https://store.steampowered.com/app/4224800/Police_Chief_Simulator_Prologue__Early_Days/