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v1.0 Patch Notes

New Content

*NEW* Story Epilogue

The story has been expanded by an epilogue, wrapping up the main storyline.

*NEW* New Game Modes

  • Sandbox Mode: The goal is to survive as many nights as possible. Main Story and side quests are disabled. Features a new Valley of Mexico map layout.

  • Creative Mode: There are no resource boundaries and no survival mechanics. Mode focused on building.

*NEW* New Difficulty Levels

  • Relaxed: little to no economical challenges and decreased night difficulty.

  • Doom: Pause feature is permanently disabled and survival is very tough.

*NEW* Buildings

New production buildings have been added:

  • Mud Miners Outpost

  • Obsidian Miners Outpost

New story building:

  • Sun Pillar

*NEW* New Technology Perk

Unlocking the perk allows upgrading of some buildings to level 4.

This increases their production, the number of people who can work in them, and how fast people produce resources in them.

*NEW* Photo Mode

Added to the Creative Mode, allowing for in-game screenshots.

Bug Fixes

Major Gameplay & Progression Fixes

  • Resolved missing unlocks after the fifth night

  • Fixed expedition objectives resetting after loading a save

  • Outposts now properly gather resources after loading a game

  • Multiple fixes for stuck or unclickable Blood Vessels

  • Fixed issues while rebuilding roads

  • Removed a warehouse resource limit exploit

  • Fixed Mud Digging / Raising being placeable multiple times using the same resources

Buildings & Economy

  • Cookhouse deliveries now function correctly

  • Wood & Stone Workshops no longer lose connections after Save/Load

  • House UI now updates properly

  • Tax Office correctly displays knowledge production again

  • Resource refunds for canceled buildings are now displayed correctly

  • Fixed cases where buildings could become disabled or disconnected

UI & User Experience

  • Fixed numerous localization and translation issues

  • Removed several missing strings and key errors

  • Improved UI scaling for different resolutions and ultrawide/triple-monitor setups

  • Fixed UI overflow on multi-monitor configurations

  • Resolved various font and text inconsistencies

  • Tutorial navigation buttons now display correctly

  • Button highlights now disappear properly after closing popups

Performance & Stability

  • Resolved black screen issues in specific gameplay situations

  • Background FPS limiter now works correctly with V-Sync enabled

  • Fixed audio stuttering when changing audio output devices

  • Improved splash screen performance and overall game stability

  • Chapter animations now play more smoothly

Graphics & Animation

  • Fixed flickering Temple highlight effects

  • Gold miner boats no longer appear underwater

  • Certain animations now pause correctly when the game is paused

  • Corrected out-of-bounds visuals on widescreen resolutions

Additional Fixes

  • Completed and corrected several missing translations and descriptions

  • Fixed various tooltip, popup, and interface issues

  • Improved pop-up interactions and usability

  • Resolved multiple crashes and null-reference errors

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.