Improvements to all minigames, new Disco Disorder Dance Designer to create your own dances!
Want to help us create dances for Disco Disorder? Well now you can! 🤩 Just open the Disco Disorder Dance Designer (abbreviation DDDD) to design your own! Once you update to V0.0.3 it's located at:C:\Program Files (x86)\Steam\steamapps\common\Minigame Madness Demo\Tools After designing a dance you can send it over to us in our Discord server, and we might feature it in the next update of Minigame Madness! 😄
OR
[Minigame Madness Root Folder]\Tools (if you've changed Steam or the game's location)
V0.0.3
- Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
- Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
- Added new Disco Disorder dance called Spinner, which spins very fast
- Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
- Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
- Added a delay of a second between Disco Disorder dances
- Added slight reflection to the windows in Disco Disorder
- Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
- Added a setting to invert mouse vertically and/or horizontally
- Added Swedish & Portuguese translations
- Added a warning about incomplete controller support when using a controller
- Changed the minigame ending to skip its timer once all votes have been passed
- Changed all minigames to be better balanced
- Changed version numbering format to a 0-based one and removed Indev prefix
- Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
- Changed object dithering be even more sensitive to increase player visibility
- Changed Disco Disorder discofloor size to 19x19 (was 23x23)
- Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
- Changed Disco Disorder dances to not repeat
- Changed all Disco Disorder dances to be around 15 seconds long
- Changed Disco Disorder confetti to fade when close to camera
- Changed Disco Disorder discoball to be more bright
- Changed Frantic Forces map and crates to be halved in size
- Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
- Changed Frantic Forces chains to dither when it is blocking the view
- Changed Frantic Forces color grading to be more muted
- Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
- Changed demo splash messagebox to be less cluttered
- Changed floating HUD text elements to be more transparent
- Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
- Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
- Changed some curated Mub looks
- Changed Magenta color to be called Pink instead
- Fixed translation issues in Dutch and Brazilian Portuguese
- Removed the ridges on the sides of the Frantic Forces map
- Removed 'Everything is subject to change!' HUD element
