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Blog post #4

Happy new year everyone. Hope all is going well. Here's an update, sweet and to the point.

  • Added invert yaw and pitch axis in the esc menu.
  • Changed 1st and 2nd floor houses to more solid structures (no 3rd floor yet.)
  • Tab allows you to change the color of the clothes of the AI being spawned (using E.)
  • Sun position can be set from the top right of the screen using the slider.
  • Food farms are now wheat-looking fields.
  • Trees are spawned at start.
  • Some other stuff.

I've had to limit the maximum number of AI to 200 due to performance reasons. Apparently, AI is very process and task intensive, who knew...

Please enjoy.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 6128964 · public branch

    Steam updated · First observed