- Carcasses now remove toxicity for 1 minute per size category. (1=tiny, 2=small, 3=average, 4=medium, 5=large, 6=huge). Nest food is not affected by this mechanic.
- Carcasses will now turn into a rotting carcass after 10 minutes per size category.
- Rotting carcasses will now despawn after 10 minutes per size category.
- The AI damageMultiplier value is now getting set properly to 1 by default for AI. Also, now the spinosaurus AI is doing damage again and hatchling AI are damaging insects again.
- The AI bleedDamageMultiplier value is now getting set properly to 1 by default for AI.
- Fixed a problem where newly killed creatures were not removing toxicity from creatures that ate from their carcass.
- Made most insects move slower.
- News and updates
- Primeval
- Patch 1.0.14
Source: Steam Community (opens in a new tab)
