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Patch 0.2.1 is here in preparation of our second weekend of playtest!
Fixed:
- auto team balance for joining players into ongoing match
- max players
- keybinding
- cleaned auto walk old stuff + new fixes for that
- aim fix in cover
- movement filter optimization
- run to crouch ready time set
- fixed laser accuracy, now it shows the correct location of the laser point (not laser tag)
- floating weapons (hopefully)
- grenade trajectory stays on screen after using nade (hopefully)
- Fixed a bug where the quantity of the grenade goes to -1
Adjusted:
- better in-game ping calculation
- maybe ping estimation for lobbies (?)
- minimap icons colors
- changed nade throw sounds
- some UpdateUserInventoryItemCustomData optim.
- scope loc adjust
- less time for crouch spam
- optimizated network call for firing + base weapon firing
Added:
- add axis binding to keybinding, replaced numbers font with monospaced font for legibility
- spawn protection for 5 sec + its ui + visual effect set as well