Welcome to the 0.2.0 patch notes!
This is the patch that will be run on the playtest and since last patch notes there is a lot to cover.
We will split the things in different sections. Fixed bugs, Adjusted and New things.
Things that have been fixed:
- Many small fixes which will make the list to long to make. These where around 120..
- Weapon issues in the main menu/ingame as characters where holding wrong weapons/weapon sizes
- Loading weapons attachments ingame as client, V1 to V4 were not a solution so V5 is. Attachments now work on the client side.
- Possible fix for 1 of our main crash (working so far)
- Forbid climbing on objects where we should not.
- Fix where slide speed was not as intended
- Movement speed issues where players did not get the correct speed at certain times.
- Handguns issues where gun was not functioning properly
- Emp nade issues where the nade was not doing anything.
- Can't join the server or host match after the previous one got disbanded or destroyed (even if the host force closed match/game)
- Stuck at loading screen as client
- Disabled Fsr2 due to it giving a lot of problems.
- Lobby team issues (these where many)
- Spawning in the correct team
- Some code optimization
- Sighting rebuild
- Sobby name issues
- Scoreboard update
- Playing duplicated sounds for clients
- Minimap points colors
- Tdm scores+ui colors
- Fixed fury hit montages + camera
- Changed Acog scope mesh/materials
- Ready time resetting while firing after you stop running.
- Player camera not going properly aiming down to the character when hit by fury
- Capture sounds started playing when 1v1 and didn’t stop when capturing or dying on capture zone
- Capture points not resetting correctly
- Ammo pickup sound being duplicated
- Fixed issue where reloading UI stayed on screen when hit by Fury
- Fixed by where an empty kill log was seen as white boxes.
- Point resetting
- End round/match point flags
- Get selected teams in the game from the lobby
- Capture progress bar + sound fix
- Remained default kill log
- Materials for some weapons
- Client sniper scopes
- Capture bar+sound disappearing
- New player registering
- Teleport at a slim object and A/D pressing while the cam is in character
- Overtime and captured point time together goes to minus
- floating name fix v1 (enemy can see player name+bar)
- Set restrict when buying stuff grant for owner class only
- Fixed server browser match finding issue
- Fix for problem where host couldn’t host another match after previously disbanding one.
- Fixed juggernaut effect to be less in your face
- Fixed lobby issues
-Fixed some drone issues
-fixed Nade throwing issues
- match result fix
- spawn camera on some maps
- reduce mine ambiance to 75% volume
- sound issues + set sounds as attached when needed
- save selected class when someone leaves the lobby
Map fixing:
- Cq_cliffside optimization/minimap optimization
- A bunch of cq_excavation collision bugs
- Cq_abbey capture points
- Some cq_abbey optimization and bug fixes
- minimap fixes for m.s. echo
Things that have been adjusted
Adjusted:
- 30% more bullet spread when non ADS
- Cover adjustments
- Tutorial map update
- Getting hit responding
- Updated kill log
- Some UI (color + positions)
- Spectator free cam for everyone , num5 to activate, num4 previous,num6 next player view
-**Color response** >> Red color is always about the enemy's team, our green is our team:
- Killer/victim in kill log
- Capturing progress bar + progress %
- Capture floating-point letters
- Amount players on actual capture points (yours vs the enemy team)
- Capture point floor color (even when ongoing capture)
- Scoreboard (seems like we are always in the green team)
- Main top capture point letters
- Lobby panels
- Winning team X1.2 score at the end of the match
- Increased the respawn timer from 3 to 6 seconds
- Clients now can better feel the recoil.
- Made top right UI smaller.
- Disable shoulder switch while bolt pull to prevent bolt pull from getting stuck and the player unable to shoot
- Visibility when the player used Fury.
- Run speed 600 >> 520
- Delay for ready to spawn 3 >> 6 secs
- Cancel reload by R disabled
- Optimize cq_abbey minimap
-ui words scale
-chat new line for long message + scrolling possibility + last line seeing
-some minimap update
-server browser menu
-team change always on in lobby
-6v6 max players
- We built the shipment version of the game what means:
This is the configuration for optimal performance and shipping your game.
This configuration strips out console commands, stats, and profiling tools.
- Normal firing can be heard more further
- Cover title
Devices:
- Drone
Longer shoot distance was 1700(18m) now 2400(24m)
Increased fire rate. 170 -> 300
Duration increased 15 -> 20 seconds
Set damage calculations the same as weapons -15
Show floating damage numbers
Increased hp. 250 –> 400
- Shelter
Increase width and height.
Reduced spawn time to 0 (instant)
Increased duration from 10 –> 15 seconds
Doubled health regeneration
Disabled the shelter wall disable function when pressing F again.
- Spark
No time slow for teammates anymore
Increased duration from 3 -> 6 seconds.
Decreased spawning time by 25%
- Fury:
Reduce duration from 10 -> 8 seconds
Reduce knockdown time to 2.5 seconds instead of 5 seconds
Reduce damage from 75 -> 30
-scan
will not reset upon respawn, except round/warmup start (similar remaining like device power)
New things:
- Quick scan game var, add effects to Bane and smoke Nade
- New reload canceling
- Missing sounds for weapons/ingame
- Some voices for certain actions
- Hud color to our main color theme
- Ddesert weapon pack:
*new weapon m200S
*new weapon Type95S
*new weapon Vhs-K2S
- New hit marker
- Cant shoot X icon
- After reload pull sound (different for each weapon)
- Adjusted eliminated ui
- Providing virtual currency for clients at end of match (also extra UC when leveling up),details:
end of match UC amount = own total score OR
extra UC amount for leveling up = own total score + new level * 5000
for example:
own total score:10.000
lvl:20
(10.000*20)+5000=25.000 UC
- New chat system
- More missing sounds/music
- Capture points to the minimap
- Scoreboard points visually show up/checking at the end of rounds, win depends on the amount of total captured points now, match can be a draw/tie too
- Sounds for match
- Capture zone to the minimap
- Holographic sight
- Remained overtime counter on the scoreboard
- 2 overtimes/round
- Overtime happens only if a point is being captured by an enemy, resetting an own point won't be counted!
- Limited 15 mins/round (max match time is 30 mins + some overtime possibilities)
- No added extra time for captured points or overtime if the round/match reaches the max round/match time
- Add minimap icons rendering
- Showing selected stuff in the main menu for classes
- Permanent outline for teammates (not for enemy, even when scanned)
- Run should cancel reload
- Reload should cancel the run
- played time on the leaderboard
- outline of enemies now visible when using scan
- Added Intro and TOF
- minimap icons visibility for teammates/shooting enemy,showing correctly now (not totally done)
- client can see everything as well on the minimap