
Network update for clients:
-Climb
-Run
-Crouch
-Prone
-Cover
-Switch shoulder camera and A / D button
-Switch firing mode
-Sliding
-SwitchWeapon
-GrenadeThrowing
-DisableInputs/cover
Overal movement for the clients should be smoother.
Changes and fixes:
- Damage numbers changed from blue to yellow (better visibility)
- Lean cam should be same speed as the lean camera.
- Kill cam should not go up after death anymore
- Player should not be taking cover at random anymore
- Orange outline is gone. You won't secretly see enemies anymore when they are close together.
- Player will have a sound when landing.
- Nade throw was slowed down. Now it should always have the correct speed.
- reload warn sound could be heard by other players. This is not for player only.
- Weapon swapping was sometimes slow. This should be faster.
- Drone activation was deemed to slow. This is faster.
- Dead enemy should not be visible anymore.
- Spark remained on the field after player died. This should not happen anymore.
- Cover title sometimes remained to be seen even when far from the wall. Player will now only see it when being in certain distance of an object/wall.
- Running was sometimes laggy. This should be fixess.
- RPK was to strong. Numbers have been dialed down for more fair gameplay.
- Removed the red dot from the non ADS crosshair.
- Ready time from running to fire sometimes seemed to much. This is lowered overall.
- Slide to cover cam client is improved.
- On client side the cover title remained when sliding into cover. Now it will properly dissapear.
- It was not possible to run out of cover for both client and host. Now we should be able to.
- Fixed weird hand movement when walking away from cover while chaning shoulder.
- Improved fire rate for handguns
- Fixed the temp class changing weapons destroying
- Fury should be less laggy.
- Capture sound kept playing after dieing on a capture point. Fix makes it so person stops hearing capture sound when dieing on point.
- When a lot of people where in a lobby we couldnt choose teams anymore. This will be fixed.
- Fixed a reload sound bug.
- be more queit shooting and reload sound (hearing so far dist)
- disable cloak print
- shoot sound can be hear closer
- slide to cover cam client fix
- cover trace for diff object line
- Crouching has a 0.4 delay before using again. No more spamming.
- gun down anim remains from prone or in cover taking fix
- from prone and switched cam on left to cover hand issue
- slide to cover gun down anim remains fix
- take cover hand ik off in switched
- client aim and take off cover cowboy
- others device icons not middle fix
- 3 secs respawn delay
- Sound of no more ammo should not be playing at full ammo capacity anymore
- New reload animations for pistol and shotguns
- Only see your own marker
- No more dolphin diving
- Changes to sliding speed (revert)
- Cancel reload when pressing R during reload animation
Devices:
- Drone: +30%range +20% Higher fire rate? Faster activation
- Spark: Faster activation
- Fury: Knock more than 1 player
- Shelter: Longer lifetime 10 -> 15 seconds
- Pathfinder: 20% shorter lifetime
- Bane: Faster activation, New trajectory, Now 1 press of F is on urself, hold it for longer distance up to 3 seconds
- Device charge should not be resetting after spawn anymore
Possible fixes (uncertain):
- Nade sometimes was not availabe on spawning. Now the nade should always be available on respawning
- Client got default attachments on their weapon. Now players should properly get their chosen attachments
- slide to cover stand
Other notable things:
- Lobby fixes
- CQ_Cliffside fixes
- CQ_Dam Misc fixes
- Minimap for all maps and visual changes.
- Conquest VAR in lobby
- Fixed some UI bugs
- Video setting should be saved upon restart
- Changed keybindings should not be shown ingame on the HUD
- Changing upscaling from FSR2 to DLSS should not crash anymore
- Camo button is disabled
- TDM_Echo now has temporary team based spawn points.