EA Release - 0.2.0 Notes
Developer Notes
With this update, all pieces for N'Ratak can now be obtained. I still want to add some clues when speaking with people. Just not there yet.
The next update will be a bit longer than these last few. I'm going to go through with a party and test Part I - getting all the pieces N'Ratak asks for. Essentially, play the game :)
I want to get an idea of approximate level the party will be at this point (have an idea of where you should be at minimum).
*******WARNING - Save games may be broken with this update *****************
- New - New zone - Granit Mines - has been added
- New - Nightshade resource nodes have been added to the game
- New - Necromancers in the Druinport Sewers - there are some rewards in their areas if you can get past them
- New - Turn Undead and Banish Undead spells have been updated to handle a larger range of undead mob levels. The higher the rank, the higher the mob you can affect. Destroy Undead stayed the same since it affects ALL undead mob levels.
- New - New zone - Ashund Forest - has been added which includes Ravenshire
- New - Death Knights and Paladins may now train to Master Plate Armor m- just makes sense
- Fixed - Fixed the Poison Cloud "hit" verbiage
- Fixed - Kalen's Pass terrain displays in minimap now
- Fixed - Some trainers that didn't take away the old skill when learning a more advanced one will now do so
- Fixed - Tailwind bonus was not being applied when loading a save game, this is now corrected
- Fixed - Maps should reset accordingly now (Dungeons - every 2 years, Overland - every 6 months, Nerah's Landing - every month)
- Informational - Northern Westernlands, Southern Westernlands and Soduruin have their own music now
- Informational - Added an attack animation for the Ruby Slash attack. Please leave any feedback you might have about adding an attack animation to melee attacks. Currently, only spells have a "casting" animation.
