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January 2022 Development Logs

1/1/21 - 1/13/21

  • - Began work on animating some scenes for 2D Cole
  • - Updated organization for animating 2D Cole to reduce animation amounts
  • - Updated the reference sheet for Cole to create a flat side view
  • - Created a head for 3D Cole v4.2
  • - Animated dialogue lines 1 & 2
  • - Imported Lines 1 & 2 into the game
  • - Began updating the dialogue system and some UI
  • - Rewrote a list to keep a much more detailed look at what needs to be done
  • - Updated the template scene to fix some layer & render issues
  • - Began planning an overhaul for getting content to roll out
  • - Created a doc containing the new details of the game's main features
  • - Started work on updating the website to showcase only the game
  • - Went back and forth on some new design changes and upgrades to the site interface
  • - Created a repository to preserve the main site to keep things from being overwritten
  • - Reorganized the Discord server to remove unused channels and keep it easier to find info on the game
  • - Posted every log and bug fix in the server to show all the progress that's been made since the game's start

1/13/21 - 1/16/21

  • - Rolled out the content overhaul for Steam, Twitter, and Instagram
  • - Instagram is now back online with the ability to post to desktop being available
  • - Updated the Steam update frequency to know to be prepared to show monthly logs, so logs have been better tracked
  • - Adding a new feature to the game to show the story series the game is a part of
  • - Wrote some notes to help track layer order rendering in the game
  • - Continued work on updating the soundtracks to the game
  • - Updated the Main Menu theme to now have a better intro and fixes on the soft progression

1/16/21 - 1/21/21

  • - Brief intermission to get some housework done [Unavoidable]

1/21/21 - 1/24/21

  1. - Created some new icons for the upgrade tree
  2. - Resized the sizes to make them be multiples of 4
  3. - Continued working on Cole 3D 4.2, adjusting his mesh for errors in topology
  4. - Reorganized some hierarchy naming and categorizing
  5. - Began working on restructuring the game page on the site
  6. - Rewrote the game's quick description to be more accurate
  7. - Created the template design for the game's online page
  8. - Began translating the designs to the web

1/25/21 - 1/26/21

  • - Finished creating the base components, including some animation, audio, and the game's logo
  • - Updated the audio files to better match what the hex navigation buttons are titled as
  • - Optimized some structure of the site to make it both easier and more performant
  • - Added in real-time and fluid transitions for some nice dynamics
  • - Updated the design once again to change the order of showcasing features and the description of the game
  • - Added in some responsive behavior to make it appear nicer on tablet dimensions
  • - Touched up and added in some missing information from elements on the site

1/26/21 - 1/30/21

  • - Added in some readjustments to the order of panels for the site
  • - Added in some more audio cues for the site for there to be messages from peeps who had a role in the game (which in reality is just me, a voice actor friend, and my childhood friend who I asked for help with some math bits for a section of the game)
  • - Created some new art for a few characters to see eventually in the series
  • - Continued to bounce back to work on Cole's 3D
  • - Made some adjustments to Cole's head to make it look more accurate to the character sheet
  • - Fixed some proportion issues with Cole's posture and legs

1/31/21

  • - Added in some adjustments to Cole's body some more
  • - Adding in the missing pieces of Cole's base model
  • - Temporarily added in 3D Cole 4.2 into the game to see height comparison with 4.0 to determine value adjustments for the physics system
  • - Continued work on the first group of lines for the first animated dialogue
  • - Added a missing control for 2D Cole's tongue