Good day folks, urb here with another weekly update. This week the update is less voluminous in content but has a fair amount of time packed in few things I wanted to revise before we move forward with the game development cycle. The main time sinker currently is the soldiers specialities which are unlocked by the player as they progress in the battlefield. Every classes has at least one or two passive abilities and 3 tier of unique abilities which drives the possibilities to 32 unique abilities. All of these abilities brings new mechanics and dynamics to the game. I also want to give the same abilities to the AI in some way.
So this is the main reason why abilities are being looked at carefully and coded with maximum amount of love. I or someone in the testing crew will do a list of all the abilities soon and post it here so you guys have a quick idea of what you are dealing with.
Onward to the change log:
0.0.8
- Snipers now starts with a M1917 Enfield
- Slightly buffed the medics abilities rates
- Added speciality icon on the lower right of the soldiers' portraits
- Fences can now spawn across the map
- Medics, officers, RTO (comms) keeps their Springfield upon specialisation
- Added the last German voice lines, which are situational.
- Added a couple more of American voice lines.
- Helmet pop on a head shot.
- Sniper skills coded.
- Medics need to roll a skill check for all healing attempts now unless the patient is under 10 hp (disabled).
- Implemented defensive measures. Increased the halt time on contact.
- AI Assault momentum will now fade with time.
- Fixed an issue with the gunner's detection range
- Fixed an issue with the scout detection range
- Enemies outside of the field of vision of your soldiers will vansih
- First crude pass on the AI, mostly defensive doctrine.
- Scouts can detect and fire on the move, (they still halt their move to fire but will resume)
- Disabled the show enemy in the dev tools
These are the changes for this week folks. Thanks for taking the time to read this and your interest in Mud and Blood, I will catch you on the next update.
Respectfully,
-urb