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New Absen Sprite!

Hey everyone!

Since a few months of Beta updates have been piling up, I figured it'd be a good time to add all those fixes and improvements to the Demo as well!

Most of it is stuff you probably won't even notice, but Absen's new sprite is a notable exception. Look at him go!

That being said, here are the full patch notes of stuff that's changed since last time:

  • A new alternate sprite for Absen & redrew his original one!

  • Various edits to add foreshadowing and improve consistency.

  • The dialogue window will now gently fade in and out.

  • Added Tap Feedback along with a new accessibility setting to turn it off.

  • Turned the Puzzle Solver on by default (since you still have to opt in for each individual puzzle).

  • Flowchart locks now directly tell you why they are locked.

  • Added confirm/cancel icons to various buttons.

  • Moved a choice to align with the Flowchart.

  • Highlighted the hatch of the dancing machine in the arcade.

  • Added a fade in to new escape room items.

  • Locked flowchart nodes will no longer spoiler their image while being shown.

  • Added a UI sound when choices are shown.

  • Made the red alarm look nicer.

  • Some items are now shiny.

  • Added a fancy gradient to dialogue names.

  • Added a small connector to the names of map locations.

  • Fixed a minor error where mouse sound effects wouldn't play on the flowchart.

  • Fixed a rare bug when hiding the UI during free time.

  • Fixed an error with the counting of unlocked CGs.

  • Fixed typos.

I hope these small polishes will make playing the game even more enjoyable. Thank you for your support!

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