Balance Changes:
- Reduced Lola's end lag when missing by ~14%
- Increased Lola's hit window by 25%
Lola used to be a really powerful character. Too powerful. Her special meter cost 4 points to build and had little end lag, meaning you could spam attacks and in the hopes that one would lag. In order to calm her down a little, her SP cost was bumped to 5 and she'd be unable to act for VERY long time if she missed an attack. The timing window for her attack was also shortened, making it easier to miss.
Now that more people are playing, though, it's clear that the combination of these changes have made it a struggle to play Lola effectively and consistently. Reducing the severity of her previous nerfs should allow her to keep up with the rest of the cast.
Other changes:
- Fixed an issue where playing a solo or versus game would cause desyncs when playing online afterward.
- Profile settings will now be reapplied on game startup
- Fixed a bug where changing profiles after a match would cause the game to hang