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Thank you for your feedback during Closed Alpha 1!

Thank you everyone for all of your feedback during Alpha 1 testing! Developing a city building survival game has proved incredibly challenging, so feedback directly from players like you provides IMMENSE insight our little team. THANK YOU.


If you're not a part of the current Closed Alpha, be sure to SIGN UP for the next round! We will regularly be hosting them as we march towards release.


Join our Discord if you want to hang out! We love talking about game design & development.

I've updated the build to Alpha 1 Patch 1. Read the patch notes below:

Alpha 1.1 Patchnotes

SETTLEMENT

Guardtower
- added weapon to worker hand
- improved feedback with added shot vfx/sfx
Laser Platform
- build cost changed from 5 Ore 15 Lumber to 5 Fuel 15 Lumber
- fire delay increased from 4s to 5s
Repair
- build cost changed from 20 Lumber to 20 Fuel
Refinery
- increased ResourcesPerHourPerWorker from 0.43 to 0.53
Airfield
- updated building description
Cyberwarfare Center
- updated building description
Launch Facility
- updated building description

RESOURCES

- Ore deposits now have infinite resources and do not deplete
- Oil fields now have infinite resources and do not deplete
- Tool repair effect doubled from +5 HP/tool to +10 HP/tool

BATTLES

- Early-game alien ship count decreased
- Late-game alien ship count increased

ABILITIES


Militia
- added lifetime progress bar to show ability duration
- improved vfx/sfx feedback

CAMERA

- Max Zoom increased from 4000 to 6000

HUD

- Updated build button icon
- Updated battle ability tooltips to more accurately describe effect
- Battle ability button tooltips can now be viewed even if ability is locked