Today, the doors to the Afterlife opens on SteamVR! To celebrate this, we have added in some additional content & improvements in the game from the very start. See full list below for what is going into the SteamVR version at launch today at 9am PT/6pm CEST, and make sure to claim the game early with the 10% launch discount!
NEW CONTENT!
- 10 new collectibles have been added, giving additional context to some of the characters and the story.
GENERAL FIXES
- Added Addendum as a new achievement for finding all new collectibles
- Fixed issue where the doors wouldn’t lock if the Player dies after entering the West Wing corridor for the first time in Chapter 7
- Fixed issue where players that have placed the gas key in Chapter 7 and then left before placing the contract can’t get the contract on return
- Game completion rate now displayed when finishing the game
- All languages now display correctly in the language selection menu
- Lighting issue in one of the Guest House bathroom fixed
- Fixed several issues with the valve handle in the wine cellar related to loading//going to the Memory Palace
- Fixed bugs that caused inconsistencies when using or adding the valve to the wall a second time, after coming back from Memory Palace
- Wraithgrasp tutorial voice over in Wine Cellar was missing second half of its subtitles
- Alan’s scripts can now be correctly viewed in Memory Palace after having been placed on the table in the Pool House
- Moved a glass bottle slightly to avoid it breaking when trying to use Grab on it
- Adjusted triggers for a Chapter 7 event, so that the event and objectives triggers in the right order and at the right time
- Fixed an issue that could disable Sharpened Senses after dying while using it
- Fixed an issue so the dark fog of the BW encounter doesn’t appear after the encounter has finished
- Fixed so that the right Sharpened Senses target is activated when NOT picking up the time storm compass, save/quit and then load again
- Fixed so that the Chapter 1 Hanged Man music doesn’t linger for various reasons anymore
- Making sure collectibles stop resetting outside of streamed in area
- Fixed so that the Shadow is not shown in the wrong place when loading a save game during Chapter 1 in the Seance Room
- Shortened the time before memory palace tutorial appears, to make it easier for players to see it
- PCVR Only: Added tab in Settings menu for Video Quality
SPECTRE FIXES
- Reduced the risk of Spectres getting stuck in walk-through-door animation loop
- Spectres align better when they want to interact with something in the world
- Spectres now win over Players when having a tug-of-war for door handles, which was always the intention.
- Fixed issue with Spectres’ peripheral vision, where they sometimes spotted the player when they shouldn’t or vice versa.
- The branches in the Garden did not provide enough cover for the Player. This is now fixed.
- Spectres could continue rotating towards the Player while they’re Stunned. They shouldn’t do this, and won’t anymore.
- Fixed issue where navmesh would be generated in locations it wasn’t supposed to, and the created problems for the AI
The Wall Street Wiz Kid:
- Fixed issue where Wall Street Wiz Kid would sometimes move sideways through doors
- Decreased chance of Wall Street Wiz Kid opening the closet where the player is hiding, unless he knows the player is there
- Fixed so that Wall Street Wiz Kid properly plays the correct animation when stunned
- Fixed several issues with Wall Street Wiz Kid in the chapter 6 encounter
- Fixed issue where Wall Street Wiz Kid would sometimes spawn/unspawn in front of the player
The Sad Cinematographer:
- Fixed issue where the Sad Cinematographer would sometimes take a long walk around the garden gazebo
- Fixed issue where the Sad Cinematographer would sometimes unlock doors she wasn’t supposed to
