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Releasing version 2.1 update!

Hello, everyone!

The major changes of are as follows.

Gameplay/Balance

  • Japanese is available in the language settings!
  • Beginner difficulty: AI does not prefer to cancel player's concentration.
  • Chapter 21: if the difficulty Adventurer or lower, artillery will not attack in the first phase.
  • Chapter 26: when no agitator is remaining without contact, the battle will finish as loss.
  • Chapter 27: Released neutral units immediately leaves.
  • Chapter 29: If you succeed in interacting with control tower, the defeat condition will decrease by 1.
  • Chapter 33: Added "Cairn" unit. Destroying it removes nearby unit spawn point.
  • Chapter 35: Darkenir's starting position and the abilities of enemy units were adjusted.

Bug Fix

Solved the problems below.

  • Beginner difficulty, Chapter 33: Bianca couldn't standby when she has more than 5 skills.
  • Some visual inconsistencies with actual state after rewind, including highlight of unit spawn point and shield effect of units
  • Rewinding after battle loss sometimes provided additional turn for a player unit which acted latest.
  • On the detailed info panel, HP gauge of the enemy unit was yellow (not red).
  • When damaged by passive skill, the continuous reduction of HP gauge was not applied.
  • The word "Evade" was covered by HP gauge.
  • Character's skills was reset without warning when pressing the number area of ether icon.
  • Icons or color conversions were sometimes incorrectly applied to the text of the ability value ('Power', 'Defense', etc.)
  • Chapter buttons in interlude scene ignored the boundary of the parchment.
  • When turning the screen by Q/E key while the camera was shaking by tactical hit, the location of target unit became wrong.
  • Tutorial battle: Some dialogues were always in Korean regardless of the actual language setting.
  • Chapter 21: A tutorial was displayed over the battle result screen when finished a battle by killing unit.
  • Some dialogues showed untranslated lines.
  • Battle scene: After displaying an optional tutorial, red ! button at the top-left corner did not respond even if you mouse or click on it.
  • Some tutorial images didn't reflect on previous changes.
  • Some sound effects were not played in dialogue mode.
  • The tutorial text was empty when first selecting 'One step before' after battle loss with English.
  • Jason 'Conceal' skill was only involved in AI activations but didn't affect whether or not to attack from a long distance.
  • Not opening the correct category of dictionary when opened by clicking a notification
  • When the battle finished by escape in the last turn of phase, it still went to next phase even though the battle was over.
  • Achievement 'Brawl' could be achieved even if it didn't meet the actual conditions.
  • Concentration for interaction didn't stop even the target object was removed before finish.
  • Mouse tooltip for control sometimes showed inappropriate action when previewing the result of direction type skill.
  • After Luvericha AI invoked 'Sonic Flow' skill, rewinding and acting same way made different result than before.

Convenience/Interface

  • When selecting a character for first time, all actives skills are automatically selected, but it has been modified so as not to exceed the cost limit.
  • Chapter 37: the turn of injured soldiers without Damage/Healing Over Turns is skipped.
  • Optional tutorial notifications are clickable even when the dialogue or skill direction selection indication is on the screen.
  • You can immediately check the detailed description in the list of newly opened abilities in this chapter, and the panel is closed by a button only.
  • The explanation of units which can be immediately interacted is shown as 'Instant' instead of 'concentrate(0 turns)'.
  • While the cursor position is at the bottom of the screen, align the tooltips upward so that they are not covered.
  • During skill selection, the keyword description panel is arranged at the top, not at the bottom of the main panel.
  • Special tiles of each element are displayed on the tile information screen.
  • When skipping a scene in conversation mode, you can check the text that summarizes the scene briefly.
  • You can adjust the size of the game screen in window mode.

Visual Expression

  • Units included in the skill area but do not meet the target conditions don't display individual particle effects.
  • During the battle, units' speech bubble is displayed at once, not one letter at a time.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.

Thank you.