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Game Update

“We Fixed Everything, and Even Made Some Stuff Better. Also, Yes – We Love You.”

KuKo Studio is proud (and slightly hungover) to announce: our platformer has survived a massive update! We didn't sleep all day, drank tea with cookies, and finally did what we'd been promising for ages.

What’s New:

🛠️ Engine updated to the freshest version
The game now runs on a brand-new engine that supports everything – including your hopes for stable FPS. We updated it just yesterday. And the day before. And tomorrow, to be honest, we’ll update it again.

🎮 Player control code fixed
No more sudden flights to the left when you meant to go right. The player finally obeys, instead of acting like a cat that just spotted a cucumber. We rewrote everything except one line – which we forgot about, but luckily, it turned out to be a comment.

⚙️ Improved collisions between sawblades and the player
Now the saws don't phase through you – and you don't phase through them. Well, unless you're really fast. But seriously: collisions are now fair and predictable. We even asked the saws to be nicer. They agreed – but only slightly.

❤️ Added love
We refactored the code, added that cozy, warm atmosphere, and realized that without you, this project means nothing. So this update is like a hug from a developer – a little awkward, but heartfelt.

Additionally:

Improved performance on low-end PCs – now they're just slightly less low-end.

Added a new death. Try to guess which one.

We love you. Players, testers, even those who leave negative reviews. And especially – you.

Play, collect coins, and die (but not too often).
We're always here.
Yours, KuKo.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24560016 · public branch

    Steam updated · First observed