Hey mages!
This week's updates:
Gameplay:
- Targeting system is rewritten for performance. It is now easier to select a target when using buffs or debuffs.
- Receiving damage now reduces progress on ritual.
- Now players can change learned spells in respawn area.
- Added new perks:
* Vitality (+5 health by level, 5 levels)
* Mana well (+5 mana by level, 5 levels)
* Resist fire (+5% fire resistance by level, 5 levels)
* Resist frost (+5% frost resistance by level, 5 levels)
* Resist lightning (+5% lightning resistance by level, 5 levels)
Balance:
- Damage penalty for Support I is reduces from 65% to 40%.
UI:
- Scrolling bar is removed from in-game chat.
- Slightly changed elements colors in shield radial menu and added icons for more visibility.
- Additional on-screen messages are made for some status-effects for better situation control in battle.
- New UI for match info (by Tab button) - now ally spells are visible and also map objectives are added.
Fixes:
- Fixed number of left team lives in upper side of screen being wrong.
- Fixed menu display in non standard resolutions.
- Small fixes on a map, some color changes.