New Character: Investigator Bonnie
Meet Bonnie, a fiery investigator with roots deeply embedded in the vast landscapes of the old Western US. While others knew the Wild West through the lens of popular movies, Bonnie lived it—riding across plains, hunting under the shadow of towering mesas, and mastering the art of the straight-shoot. But don't be fooled by her cowboy background; she's as at home in the neon-lit streets of Wakefield as she was in the open desert. With an arsenal ranging from trusty shotguns to modern submachine guns, she's honed her skills to be lethal against any threat. As the city faces an upsurge in paranormal disturbances, Bonnie stands as a bridge between old-world grit and contemporary expertise, ready to confront the monsters that lurk in the dark.
- Starts with an additional magazine of ammo.
- Reloads 50% faster than other investigators.
- Is much less stealthy, causes traps to go off from further away and minions to hear her from further away.
Additions
- Added vaulting to Wakefield Office windows. You can now easily hop through them to get through the other side.
- Added spot light and unique sign in front of the Asylum for better visibility.
Changes
- All Wraith tasks now reflect putting the Wraith to rest by returning bones to the sarcophagus as the ultimate goal.
- Tesla Coil destruction removed from Abominable Experiments tasks in favor of a Wraith Hand after burning the formulas.
- Actual spectators no longer show their names
- Swapped out mesh for med kit to match other items.
- Monsters & minions can no longer open barred doors.
Improvements
- Overhauled achievement management system for many design issues that often caused mismatch between local storage and Steam servers for what achievements you had and earned.
- Improved quality and verbosity of Quetico singe.
- Widened dock in Quetico to prevent Wendigo from getting stuck.
- Improved flooring of the Hillview Office floor under the balcony door.
- Ladders can now be pinged by spooktaters.
- Added more physical materials to surfaces that were missing for more accurate VFX/SFX.
- Added more details to gardening shack outside in Hillview.
- Improved text on UI on how to use crucifix & torch.
Audio
- Added proper ladder climbing sounds.
- Added bone sounds that play along with skeleton death.
- Improved soundtrack selection between MainMenu, Lobby, and Matches.
- Added low health sound.
- Added falling sound.
- Added terror radius sound to monsters.
- Improved monster jumping, grunt, death, and footstep sounds.
Performance
- Relit Quetico lodge for better lighting and performance.
- Improved synchronization of K98 animations to lessen likelihood of the weapon getting stuck reloading.
- Improved synchronization of held items animations to lessen likelihood of weapons attaching at the feet.
Fixes
- Hid ladder debugging arrow.
- Fixed bug where rooftop would not lock & spawn key properly.
- Fixed placement of asylum cabinets to make them easier to access.
- Fixed door locking issues in the small hallway between Hillview's Master Bedroom & Guardroom.
- Fixed bug where approaching the car from the side wouldn't sap spirits & wraith correctly.
- Fixed bug where shrine in Hillview could have multiple placements of the same candle.
- Fixed bug where minions would attempt to open lids/drawers/cabinets when trying to navigate through doors.
- Added blocker to barred offices so not even spooktaters can get in.
Version: 0.5.3
Build: branches/Dirge_v0.5.3-DirgeSteam-UE_5.2-Shipping-365-7854