Hey!
Since we went into full release I've been getting some feedback about items, gameplay and more.
In this patch I've updated the game trying to capitalize on the feedback I got.
Patch Notes: V1.2
General
-Enemies now have a scaling delay time system for spawns. The system scales by current world, run time and chosen Corruption level (if exists).
-Updated some text to be more readable.
-Fixed enemies spawning right on top of players.
-In order to achieve faster player power scaling and gameplay, enemies now drop more Soul before entering the door for the first 2 times.
-Added "Select 2 Items" after breaking a Dark Orb for an easier understanding.
-Updated critical strike damage text visuals.
Items
-Metal Shield buff - now reduces damage by a scaling percentage.
-Decapitator buff - Chance to execute enemies below 30% -> 40%.
-Decapitator buff - Max chance to execute enemies 40% -> 50%.
-Stoppable Force buff - now deals more damage to healthy enemies based on their max health.
-Fixed Fire Tornado animation.
-Fixed Exploding Tip bug where sometimes the bullets got destroyed before exploding.
-Fixed minor Lightning Strike bug.
-Fixed minor Burnage bug.
Thanks for all the feedback!
Don't hesitate to comment about anything you have in mind.
-Kamit
