Fleshing Out The Progression System
We've heard the outcry for progression in Jected and we want to address this. While we can't share details and specifics yet, we are looking at moving it up the priority list to start tackling it sooner than our roadmap states. If you've got suggestions for what you'd like to see, we'd love to hear from you!
Party/Squad Clarity and Bug Fixes
As we continue to work towards partying up with friends and rolling out as a squad visual indication is super important! The last thing you wanna do is t-bone your own teammate.... right?
Feedback Deep Dive
Since early access began we've had an awesome amount of feedback, now its time to do something with it. We'll be pulling apart all we've received across multiple platforms and seeing where the community's pain points are and, how we can address them moving forward.
General Bug Fixes
While we've had a couple of hotfixes in the past we're also looking into vehicles losing in-air momentum, lag when driving and an assortment of other issues outlined on our forums/discord.
New Character Adjustments
While we don't want to give too much away about our latest addition to the rivals roster, this one is needing a little more time to fix some of his ... appendages.
Further work on Sewer Race
Wanting to add a little splash to the races, we wanted to take the next one underground as a change of scenery, here's a quick look;
We reworked the perfect nudge indicator
Nuding is a key part of Jected Rivals and perfect nudges, can be the difference between podium finish, and leaving empty-handed. Because of this, we wanted to add a better visual indicator for perfect nudges beyond on-screen text.
Squads & Party - tags and highlighting other squad members