Pioneers,
please enjoy the current update series!
Keep in mind that the public demo does not include updates 6e, 6f, 6g, and 6h, we just want to make sure you guys know what we're doing internally! If you have a full version of the game currently you will get those updates.
Farworld Pioneers Public demo hotfix
This is an update for the public demo to hotfix a few issues. Does not include updates 6e, 6f, 6g, and 6h
- Implemented several fixes that should eliminate an issue with pathfinding dead zones causing NPCs not to fulfill work orders. This should prevent NPCs from viewing certain simple curbs as impassable obstacles and reduce instances of NPCs refusing to hop straight up or down between floors, ladders, platforms and stairs. They will also attempt to path up and down ladders even if there are missing segments, and will no longer latch onto ladders accidentally while ledge climbing.
- Removed Yurt debug item from starter drop pod
- Moved “Start Player Crafting” button down a bit so it’s easier to notice
Farworld Pioneers Alpha1-6h
- Performance improvement: Reduced overhead of many NPCs checking storage quantities in their AI calculations
- Performance improvement: Added a preload scene to preload certain prefabs that caused a long initial pause on first load
- Performance improvement: Reduced length of pauses when the game saves
- Weenie improvement: Weenie now unfollows after a certain distance
- Added notification that research is inactive
- Updated parallaxes
- Fixed issue that would break the dropship and could prevent the travel sequence from completing in the cockpit UI
- Fixed several issues related to sounds from another world/environment playing in the current one
- Fixed issue that caused blueprints attached to background blocks to incorrectly report missing materials and never complete
- Fixed issue that caused selection tool to stop working after pressing Esc + exceptions when hiding controller hints
- Fixed item counts being hidden on items dropped in world
- Fixed markers in minimap and arrows on sides of screen having incorrect positions
- Fixed issue that could potentially cause players with slower computers to lose run speed if their framerate stuttered
- Fixed issue that caused NPCs to snag on ladders if a ladder was in the way when coming out of a ledge climb
- Fixed issue that caused a 1 block climb to be ignored by pathing if a 3 block high ledge jump could be reached from the same jumping point
- Fixed issue that would cause NPCs to open doors of small shacks then jump on the roof to get to the other side instead of just walking through the door
- Fixed issue that could cause NPCs to refuse to climb a 1 block high ledge if it fell on an unlucky world position, ruining streams – and lives
- Fixed issue that prevented NPCs from jumping off certain ledges if they fell on an unlucky world position
- Fixed various issues preventing NPCs from jumping straight down from a ladder to a platform or seeing a path down from a ladder
- Fixed issue that prevented NPCs from jumping up from a ladder to a platform above
- Fixed issue that prevented NPCs from jumping up from a platform to a ladder above
- Fixed issue that prevented NPCs from jumping down from a ladder to an unconnected ladder below
Farworld Pioneers Alpha1-6g
- Updated player skin and skin color palettes
- Updated pickaxe swing animation and smear
- Major performance improvement: Prevented constant recalculation of static UI layout when camera moves
- Major performance improvement: Moved terrain mesh generation to worker threads
- Major performance improvement: Temporarily deactivate NPCs (raiders, etc) that are far from any players
- Reduced overhead of NPC door block detection when many NPCs are active
- Reduced performance impact of many NPCs searching for nearby corpses (butchering)
- Improved performance of grounding checks on humanoid entities
- Fixed ballooning CPU usage in the late game on server when sorting chunks for update as players and NPCs become more numerous
- Fixed issue that could cause the dropship or traveling players to despawn unexpectedly
Farworld Pioneers Alpha1-6f
- Updated stone textures
- Fixed issues with drill use for NPCs due to incorrect range checking
- Added moving stars backdrop animation for ship travel
- Fixed issue with display of landing pad construction progress in multiplayer
- Lowered hostile spawn rates
- Fixed issues with dropship travel transitions sometimes leading to hangs or disappearing dropship entities
Farworld Pioneers Alpha1-6e
- The “A Way Out?” research now shows a minimap quest marker that pinpoints the factory
- Updated Dirt and Granite to new connected texture format
- Updated fonts in various dialogs
- Updated seed and fertilizer icons
- Underground Factory boss now plays an activation sound
- Circuit boards are now faster to craft and slightly cheaper, plus have double the yield when crafting
- Added Telescope (furniture)
- Tutorial is now hidden while other UI is open
- Reduced crafting time on Simple Meal
- Build skill is now correctly accounted for when building the dropship
- Up to 3 NPCs can now work on a landing pad at the same time instead of 1
- Pickaxes will no longer target Z-doors
- Fixed Bloom and Fog not being enabled by default when users first start the game
- Fixed issues with cleanup of parachute and rocket boots in multiplayer
- Fixed incorrect pistol fire rate
- Fixed issue that caused mining/construction orders to be cleared if new orders were dragged on top of them
- Fixed issue that caused construction sites to disappear
- Fixed issue that prevented dropship from being built
- Fixed an issue with the accumulation of building materials on the landing pad
- Fixed several issues related to holding entities in dropships
- Fixed dropship sometimes deleting itself on the server in multiplayer
Farworld Pioneers Alpha1-6d
- Fixed issue that allowed users with a non-English OS to see unfinished translations
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers
