Welcome colonists, to your playtest recap for versions 10f to 10h. Any missing letters are due to internal versions that weren't released to playtesters, or one of us forgot the alphabet.
If you're a playtester, changelogs for each version are sent to your playtest version of the game in your library.
If you’d like to playtest and help us improve Outworlder, just click the playtest access button below the wishlist on the store page. We hope to accept as many people as apply!
Outworlder Alpha1-Preview10f
- Updated Main Menu navigation
- Added public server browser when you click Join Game
- Updated notification icons for clarity, thanks Neon, Zlodo, Ammypendent. Manero and many others for suggesting we change these.
- Added alerts to signal missing beds, food, essential buildings
- New ledge climb animation for humanoids
- Auto-vaulting when holding up while walking against 1 block high obstacle
- Added Privacy and Port setting to server hosting settings
- Dedicated server now accepts -port and -privacy (Public/Private) as arguments
- Quick fix on critters, especially birds, to be less likely to get stuck in 1x1 holes
- Fix layering issue with sleeping players rendering in front of moving players
- Updated Unity version
- Fix issue where Hard Mode would never complete loading. Thanks Valtonen13, Silvergallium, Rand, RubyFlareon and others for reporting this.
- Buddie no longer exists; Buddy is now the only one.
- Fix issue that caused research progress to still get wiped. A lot of people reported this, if it's still happening please let us know :)
- Fix issue that caused “1111” to appear when you move a grabbed item around
- Misc sound fixes
- Hydroid now has a ranged block telekinesis attack.
- Birds no longer have VTOL.
- Fixed issue that allowed characters to keep aiming the weapon barrel at targets while sleeping
- Fixed issue that prevented medkits from clearing afflictions or reviving players in multiplayer
- New audio for: eating sounds, drinking sounds, alien egg hatch, pump-action shotgun fire
- Steel Truss, Pickaxe, Wood/Iron Platform can now only be crafted by NPCs at the toolbench
- Pipes, Road Flare, Wrench are no longer craftable
- Torch is now only craftable from the player inventory
- Iron Ingot removed
Outworlder Alpha1-Preview10g
- Mimic Larva creature is now spawned from Alien Egg
- The goose has been dummied off of herd charts, the daytime spawner, and removed from /spawnmob. No more honk for now.
- Mimic Larva and Predator now create gibs on death.
- Improved Hydroid projectile; uses block graphics instead of item icon
- Tweaked Hydroid movement; now stays closer to the ground
- Hydroid now shows a reticle when it’s about to lift a block via telekinesis
- Added Debug Console -- view with F8 and press Export to save a timestamped log to the game folder (useful when running multiple instances)
- Medkit/bandage can now be used on colonists or other players by targeting them with the mouse and clicking; they no longer have to be downed and player no longer has to crouch
- Added medical item use animation
- Fixed issue that could prevent medkit from reviving a downed player in multiplayer
- Medical items now have a range check
- NPCs now use their carried medical items on themselves if necessary
- Dedicated server now connects to Iglooverse anonymously so server owner doesn’t need to have Steam running. Games hosted from the main menu still use Steam auth.
- Server control widget at bottom right now allows you to soft-reset the server
- Added “Restart Server After X Minutes” setting in multiplayer
- Added ability to copy, paste or type in the world seed in the lobby/game setup dialog
- Adjusted weapon damage balance for all pistols, SMGs, rifles and shotguns
- Fixed issue that could cause you to not see some projectiles when far from the player who shot them
- Flamethrower, RPG and other discrete projectile-based weapons now work coherently over the network
- NPCs no longer spawn with profession Administrator (that’s reserved for Buddy)
- Fixed issue with NPC pathing which could cause poor performance when a squad member is near you but can’t reach you
Outworlder Alpha1-Preview10h
- New lobby music
- Fixed long standing issue that caused ever-increasing CPU usage in multiplayer (client + server) due to connections not closing properly
- Fixed issue that would cause dedicated server to drop from the public server list after a while. Thanks RubyFlareon, Hebedebe for letting us know it still wasn't working.
Social Media
Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role.
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated
Twitter: https://twitter.com/playoutworlder
Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
