Level design and graphics
- Added an effect on the camera when there is a glitched enemy nearby
- Improved gas station watches
- Surface shot effects
- The interaction areas of the points of view are increased
- The car becomes new in the light of the spotlights
- The interior of the burnt car was charred
- Improved materials for the protagonist's head
- Improved gate material
- Zones causing transitions between locations now have unique icons
- Fallen tree no longer sways in the wind
- Improved glove model
- Improved HP visual of boss bars
- Fixed pentagram during resurrection
- Fixed bug with light after skipping a cutscene at a gas station
- Improved wolf boss materials
- Fixed bush collisions
Gameplay
- Added a hint about dodging and throwing stones
- Added hints about the ability to mark items
- Player can no longer be knocked down immediately after being revived
- Fixed the flight logic of the demon during a bossfight - she no longer flies into the ground
- Wolf Bound Enigma now provides a reward
- Improved melee heavy attack
- The player can now climb even if the stamina is over
- Improved the logic of the telephone booth
- Hands no longer shake when running with weapons
- Fixed freezing animation of throwing a stone, spear or Molotov
- The background of the main menu now depends on the currently selected chapter
- After resurrection, the player now looks in front of him
- Glove wire no longer interferes with aiming
- Resurrection minigame now gets harder with every knockdown
- The billboard viewing area is hidden after the billboard is repaired
- The wolf boss cutscene now starts only if the player takes a coin
- Improved signal flare logic
- Trapped enemies take more damage
- Improved the logic of receiving damage for carats
- Changed the balance of the stun and health of the karapchenny
- Scarlet no longer falls on ragdol from bullet hits until he dies
- Changed the color of the wolves' eyes when they are about to jump at the player
- Improved jumping of wolves to player
- Fixed wolf attack effects on client
- Fixed problems with the client's first aid kit
- Fixed switching wolves' attention when one of the players is knocked down
- Fixed switching wolves' attention to the nearest player
- Improved wolves attack logic
- Improved the logic for taking damage from wolves
- Fixed wolves getting stuck on slopes
- Improved the logic of the behavior of wolves when the player is out of reach
- Fixed the work of the health bar of the boss of the wolf
- Changed the progress bar for using the first aid kit
- Improved the appearance of the text of the note when reading
- Combination lock switches now without progress bars
- The shotgun now consumes ammo when used in the inventory system
- Ammo and coins when picked up by a double click are now stacked in the player's inventory with the existing ones
- Improved icon colors for marked items
- Marked area icon is now visible at any distance
- Fixed champagne bottle icon with water
- Removed a rat confusing many players
Sounds
- Decreased volume of music in credits
- Improved melody when entering a cafe
- Improved melody when lighting the chalice on the altar
- Fixed the sound of loading the gun when dragging an item
- Improved the volume balance of the inventory system sounds
- Fixed volume balance of English voiceover
- Wolf fight boss music now plays during cutscene
- Wolf boss now has special sounds
- Improved the sound of the first aid kit
- Improved demonic voice effect in cutscenes
- Fixed and improved many sounds of items in the inventory system
- Added missing finger clicking sound
- Added sound of opening gates and sound of wind
- Added an effect on the voice of the demon that sounds in the head of the main character
- Added many sounds for items in the inventory system
- Added voices during a bossfight with demons
Cutscenes
- Fixed the jerking head of the demon
- Improved animations of Lisa's father
- Added a lost subtitle in the final cutscene
- Fixed bugs in part 3 katsen
- Improved animations of wolves in intro part 2
Optimization
- Fog
- Environment materials
- Weather conditions
- The clouds
- Environment textures
- Light
- Rendering at a distance
