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Patch 0.9.4

0.9.4 is out!

Features:

* Added foliage tinting during snow, still needs to be excluded below water, WIP.
* Experimental: Added NVIDIA Framegen (Requires 40 series GPU, DX12, and hardware accelerated gpu scheduling to be on). Reminder that DX12 can be a bit finnicky, especially if you're on older hardware or have limited VRAM.

Map:

* Improved landscape texture separation/detailing.
* Greatly improved quality of landscape texture rendering (note: known issue that this is currently broken on the mainmenu).
* Tweaked paths and layout cloud rainforest biome.
* Tweaked paths and layout lower desert.
* Increased ambient audio variety in jungles.
* Improved blending between meshes and landscapes.
* Did a pass on cleaning the mesh holes in the desert, where landscape meets the cliffs/rocks. More work to be done here, this area got a bit screwed up when we upgraded the landscape.

Performance:

* Removed distant impostor fog particles from swamp and cloud rainforest, were too much of a drain on performance. Regular HQ fog is still there, these are just individual particles that were shown at a distance. Replaced with a fog volume

Bugfixes:

* Fixed ambient AI not animating.
* Fixed ambient AI staying stuck in place and not moving.
* Fixed various spawn locations.
* Fixed menu requiring confirmation even though no settings were changed.
* Fixed overly-dark cliffs in shadows.