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Reforged Update!

This is Neon Blight's first major update. It focuses on improving and optimizing existing systems, this is not a content update, that will be coming soon.
Now to the patch notes!

Additions

  • Added new fire effect! Damages player and enemies.
  • Added poison effect! Damages player and enemies.
  • Added weapon: Minigun.
  • Added weapon: mac-12.
  • Added new reload sound: Goldtooth-53
  • Added new reload sound: Alpha-AF
  • Added new reload and shot sound: White Devil
  • Added new shot sound: Bulldog-12
  • Added current quest to the HUD.
  • Added keyboard/gamepad menu navigation

Internal reworks

  • Changed save structure supporting the future of the game and the change of data types mentioned above. This change unfortunately means previous saves will not work, we will leave a legacy branch.
  • Changed all data types internally. Data has been converted from GMS2’s ds_list, ds_maps to array and structs.
  • Reworked quest system, every quest has been refactored.
  • Reworked enemy AI system, supporting the future of the game. Enemies are now a bit more aware of their surroundings and other enemies. Some of them also behave quite differently.
  • Reworked all bosses.
  • Reworked Build mode, decorations are now bought through the build mode, Neon Stop’s shop ui has been deprecated for now, will come back later with new stuff.
  • Reworked Inventory system, supporting the change of data types mentioned above.
  • Reworked Weapons code, supporting the future of the game and the change of data types mentioned above.
  • Deleted redundant and unused assets.
  • Added an external json for neon blight’s items.

UI Changes

  • Changed boss defeat ui.
  • Changed death screen, still needs some work.
  • Changed inventory screen, added item modifier stats to the ui.
  • Changed the quest banner prompts.