This is Neon Blight's first major update. It focuses on improving and optimizing existing systems, this is not a content update, that will be coming soon.
Now to the patch notes!
Additions
- Added new fire effect! Damages player and enemies.
- Added poison effect! Damages player and enemies.
- Added weapon: Minigun.
- Added weapon: mac-12.
- Added new reload sound: Goldtooth-53
- Added new reload sound: Alpha-AF
- Added new reload and shot sound: White Devil
- Added new shot sound: Bulldog-12
- Added current quest to the HUD.
- Added keyboard/gamepad menu navigation
Internal reworks
- Changed save structure supporting the future of the game and the change of data types mentioned above. This change unfortunately means previous saves will not work, we will leave a legacy branch.
- Changed all data types internally. Data has been converted from GMS2’s ds_list, ds_maps to array and structs.
- Reworked quest system, every quest has been refactored.
- Reworked enemy AI system, supporting the future of the game. Enemies are now a bit more aware of their surroundings and other enemies. Some of them also behave quite differently.
- Reworked all bosses.
- Reworked Build mode, decorations are now bought through the build mode, Neon Stop’s shop ui has been deprecated for now, will come back later with new stuff.
- Reworked Inventory system, supporting the change of data types mentioned above.
- Reworked Weapons code, supporting the future of the game and the change of data types mentioned above.
- Deleted redundant and unused assets.
- Added an external json for neon blight’s items.
UI Changes
- Changed boss defeat ui.
- Changed death screen, still needs some work.
- Changed inventory screen, added item modifier stats to the ui.
- Changed the quest banner prompts.