This is a really exciting one! We've been getting a lot of feedback about the game and hopefully this shows that we're taking it to heart. Now only do we have the new difficulty modes in Campaign Mode now, but in Unranked Play you can actually modify the rate at which new squads spawn in (or even turn it off completely!). This should give more players the ability to play the game how they want.
What I'm personally most excited about is the Icon-flags system. I really think it's a big bump in how strategic (as opposed to tactical) the game is, and that's exciting.
Also: BEWARE! The AI is a lot smarter now. Well, not really - it's more just that they were unnecessarily ending their turn after using a spell before. Now, they don't!
There's a ton of other cool stuff in here, polish, balance, bugfixing and pretty much everything else you could imagine. I'm really excited, maybe I'll do some streaming myself tomorrow. Come on by! (www.twitch.tv/keithburgun).
Version 1.06
- New Icon-Flags system! Some flags now confer bonuses when you capture them, indicated by the icon on their flags:
- Heart = full heal for this unit.
- Lightning bolt = whole team gains 1 bonus AP.
- Star = unit levels up permanently
- As a result of the Flag Icons, we're removing level-ups from the Campaign Mode battle report screen.
- New upgraded Gem meter that gives better feedback about how gems work (and that you get them from killing enemies
- A great many tooltips have been corrected
- A new feature that lets you adjust enemy squad spawns in Unranked
- Brought enemy squad spawn points more close to the middle of the map
- Enemy units used to end their turn after using an ability. Now, if they can do more things, they will.
- Enemy AI improvement: there was a code oversight making enemies never use their abilities when adjacent (they would always attack instead).
- Several improvements to the BULLDOZE skill.
- Ice Storm's hover range matches its full range
- Fixed some bugs with Floe appearing incorrectly