If you missed it, I put out a video yesterday that should catch people up on the biggest updates that have happened in the six months since launch. You can watch that HERE!
Also, GEM WIZARDS TACTICS is now ON SALE for 20% off, matching our biggest sale ever from about a month ago. This won't happen again anytime soon, so now's people's best chance to pick up the game. It's also, as you can see, in the best shape it's ever been in!
Finally, today (right now as I'm writing this) the #TinyTeams people are streaming, and they're going to stream Gem Wizards Tactics! YAY! Go check them out HERE: https://www.twitch.tv/yogscast
And now, onto the PATCH NOTES!
Version 1.42
Welcome to version 1.42! This is a big version for balance changes, UI cleanup, and Campaign Mode. The changing of Gem Power from a resource you had to manage, to now being a single pickup that charges your cooldowns is the biggest change. And yes, the game is back to its original conception of having COOLDOWNS on abilities. This will help players at both the highest and lowest end of the skill spectrum: highest, because it makes the game harder at the highest level. Lowest, because there are effectively fewer decisions to make each turn. It's really good to have some *simpler* turns, I think! In addition to this we have a lot of improvements to Bill Milton's powers, most notably his new POLICIES which are very powerful one-time-use abilities. Enjoy!
- New PROGRESSION system.
- Total number of enemies decreased significantly.
- Most enemy units do not get level ups at all.
- "Gem Power" concept removed. Instead, all abilities have a 2 turn cooldown.
- Gems, when picked up, now refresh that unit's cooldowns, and heal the unit for 2 health.
- New VOLUNTEERS system in Campaign.
- Bill now has a new, cleaner system for his Portfolio. He collects "Million" buffs that he can spend on a new system called POLICIES instead. You now only get millions from collecting oil and giving out loans.
- Bill's BRIBE removed from the game.
- Bill has a new ability: Limo. He can teleport from any Road Tile to any visible Road Tile, and gain 1HP.
- Bill bugfix: Develop wasn't paving Rivers!
- Develop can now only target unoccupied tiles, BUT, will also *always* produce a gargoil. Much cleaner!
- Crippling Debt bonus damage 1 > 2
- Develop no longer creates extra oil on tiles.
- Earliest ranks in Custom and Ranked made even easier, in that they only require 1 or 2 flag captures.
- Knight charge range increased from 2-3 to 2-4.
- RESCUABLE position moved back to opposite center.
- Splashmasters now have the AQUATIC movement type.
- Splashmasters no longer require SPLASHBLASTER AMMO for the SPLASHBLASTER.
- The RANK system makes a lot more sense now. It is much simpler: units start with 0 stars. Each star increases your ATTACK by 1, to a max of 3.
- Caravan Upgrade: Gem Lab now gives +1AP upon picking up a gem.
- More improvements to UI and usability.
- The Map Editor isn't *quite* ready, but will be added in a version soon!
