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Devlog #2: Introducing Artifice: War Tactics

Hello gamers! After making a few posts we realized that we've never really talked about how our game came into existence so in today's post we are going to try to break it down in a few paragraphs. Let's start from the beginning.

When Silvine Game Studios first came to life, we were a group of passionate game developers with a shared love for the turn-based strategy genre. Games like XCOM, Into the Breach, and Darkest Dungeon fueled our conversations, and we realized we wanted to create something special in this space.

Our discussions during coffee breaks were filled with endless tactical strategies, squad compositions, character upgrades, and exhilarating enemy encounters. The idea of sharing our experiences and creating a game that would ignite the same passion in others soon became our mission.

The initial spark for Artifice: War Tactics came from the Overwatch ability (from XCOM), where players could set up a Killzone to ambush enemies. We pondered what would happen if we took this concept further, creating a more reactive gameplay experience. Thus, the idea of establishing automatic attack zones was born.

Imagine a scenario where all characters in the game would set up attack zones during their turn. These zones would trigger automatically when enemies stepped into them during their turn, adding a unique and strategic twist to the gameplay. This concept quickly captured our imagination and became the foundation of Artifice: War Tactics.

To make this idea work, we realized that all characters needed restrained movement and attack patterns, similar to the strategic nature of chess. This revelation led us to establish the first three core pillars of the game: Deduce, Anticipate, and Maximize.

🔹 Deduce: Observing enemy positions and deducing where they are most likely to set up an ambush. Analyze the battlefield, study enemy behavior, and plan your moves accordingly.

🔹 Anticipate: Predicting enemy movement patterns to position your champions strategically for maximum impact. Stay one step ahead by understanding your opponents and their likely next moves.

🔹 Maximize: Set up attack zones to trigger a chain reaction of devastating combos. Plan your actions carefully to hit as many enemies as possible, optimizing your chances of victory.

As we iterated and refined this concept, we started with pen and paper prototypes, working diligently to create an engaging and immersive experience. The gameplay mechanics evolved, the art style took shape, and the world of Artifice began to come alive.

It feels unreal when we see how far we've come. And we're grateful to share this progress with all of you. We invite you all to join us on this thrilling journey. We are a small indie dev studio, but our game promises a fresh and dynamic take on turn-based strategy games. Stay tuned for more updates and exciting announcements. We are looking forward to sharing it all with you 🥰.