Today marks the culmination of our four-year journey as we proudly launch our game, Artifice: War Tactics on Early Access. The dedication of our team, combined with your incredible support, has given life to a game filled with innovation and strategic depth.
We're thrilled to present a game that adds a unique twist to the turn-based strategy genre. And we would like to thank everyone who has been a part of this journey and has helped us to get here.
As we move forward from today's launch, anticipate ongoing updates and steadfast support to refine the gaming experience based on your valuable feedback. We're excited for you to experience the game. Welcome to Artifice: War Tactics!
Day 1 Patch Log:
Build v1.3.0b
- Blocked overhead text can no longer be spammed on selecting the unit
- Fortuitous Blade - Critical chance reduced from 75 to 60
- Berserker and Pathfinder base critical chance reduced from 30 to 10
- Berserker base HP reduced from 12 to 10
- Pathfinder base HP reduced from 10 to 9
- Interaction fix with Artifact and Emissary in Retrieve and Rescue missions respectively
- Added a tutorial tip for champion abilities
- Seigebreaker, Shaman and Terrodon HP reduced from 12 to 9
- Fixed a bug where player could undo last enemy's action from previous turn
- Threat tiles now updated based on triggered Overwatches
- Fixed a bug where duplicate champions were given as rewards
- Ember bomb flickering fix while trying to reposition
- Fixed LODs for Spectre and Shroomguard
- Updated item names
- Disabled audio muffle effect while Paused
- Updated tutorial flow
- Reduced the kill count for completing the tutorial objective from 4 to 3
- Updated Ranger's spell name to Achilles heel
- Updated tutorial spawn positions
- Fixed stats incorrectly showing for Critical Chance
- Updated the logic of Opportunity tiles to include enemies who have overlapping paths but are currently blocked by one of their allies
- Disabled Vanquish Mode