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Launch Patch Log

Artifice: War Tactics now includes the following:

  • 2 Islands: Aziera and Mycella.
  • 5 Battle Modes: Vanquish, Ambush, Escort, Retrieve and Rescue.
  • 6 Champions: Zephyr, Pyromancer, Ranger, Berserker, Pathfinder, and Blood Fury.
  • 8 Enemy Types: Sellsword, Bowmen, Terrodon, Siege Breaker, Shaman, Death Cap, Shroom Knight, and Shroomancer.
  • 2 Bosses: Xo’Azora and Queen Mycella.
  • 61 Items: Attack, Defense, and Utility.
  • 3 Biomes: Snow, Desert, and Boss Arena.
  • Biome Hazards: Sandworm (Desert) and Snow (Frost Wraith).
  • Champion Trait and Ability upgrades.

Balance Changes:

  • Concussive blast upgrade reworked with a new status effect “Winded” that disables the target’s overwatch for 1 turn.
  • Frost Wraith now repositions at the start of player turn.
  • Sandworm and Frost Wraith now attack after every overwatch trigger rather than at the end of all of them.
  • Double move (Ember Bomb) is now a self-casting ability.
  • Updated Biome hazards spawn Logic. Hazards no longer spawn in the same grid twice.
  • Reworked Multiple Champion Abilities:
  • Zephyr: Swapped Eagle Eye with Pathfinder’s Dual-Watch ability.
  • Ranger: True Strike replaced with Armor Chink.
  • Pyromancer: Cauterize replaced with Cleansing Flames and Fire Bomb replaced with Napalm.
  • Berserker: Rampage replaced with Cleave.
  • Pathfinder: Swapped Dual-Watch with Zephyr’s Eagle Eye ability.
  • Blood Fury: Splinter Bomb replaced with Sacrificial Edict and Assassinate.
  • Added turn timer trigger in Retrieve mode. Turn timer begins only after retrieving the artifact.
  • Sandworm now inflicts bleed, but damage is reduced by 1.
  • Reworked Frost Bite (now does Armor Negation).
  • Updated the XP reward logic.
  • Removed Burn, Poison, and Bleed resistance stats and replaced with a unified Resistance stat.
  • Reworked stats for all enemies and champions.

Polish and Tweaks:

  • Added a highlight on the hover for any interactive objects or NPCs – such as Artifact, Biome hazards, etc.
  • Implemented partial controller support.
  • Toggle has been replaced with press and hold to inspect characters during gameplay.
  • Material pass for Theosus statue and other environmental props.
  • Added Ember Bomb explosion particle effect.
  • Added a highlight effect on hover for all characters.
  • In-game character panel with detailed stats, equipped items, and previews of their traits and abilities.
  • HP stat now shows both the current and maximum HP values.
  • Improved AI responsiveness (reduced delays).
  • Visual polish updates on the World Map.
  • Province details now show up for all captured provinces.
  • Captured provinces are indicated by a green outline on the World Map.
  • New sprite animation in the Main Menu.
  • Updated animations for all Zaha’Ryn enemies (Terrodon, Siege breaker, and Shaman).
  • Updated trait, ability, and stat icons for multiple champions and enemies.
  • Updated Frost Wraith’s idle animation.
  • Minor HUD improvements.
  • Removed injured state animations for all champions.
  • Updated the trajectory of casting on a targetable ability.
  • Added an animation for when a Jazis shard is consumed.
  • Updated the Tutorial Flow.
  • Added a turn timer below the turn start banner.
  • Added Defeat text prompts for all battle modes.
  • Improved Character Selection, Move, and Overwatch UX.
  • Tooltips now appear on Threat and Opportunity tiles.
  • Added a visual indicator (blue zone) in Retrieve Mode to interact with the Artifact.
  • Hovering over a threat tile (indicated by red exclamation mark) now shows trajectory lines to the corresponding enemies with overlapping overwatches.
  • On hovering over a move tile, crossed-sword icons may appear over one or more enemies to indicate attack opportunities.
  • Updated Portrait videos for all characters.
  • Snow Level visual updates.
  • Added a fog of war effect for new provinces on the World Map.
  • Updated particle effects for Abilities and Traits.
  • Added a desaturation effect to the HP bar for champions and enemies after moving and setting an overwatch.
  • Added a “Level Up” text prompt in the victory screen for all Champions when gaining experience.
  • Updated Input Icons.
  • Added Buffs on Mini HUD.
  • Updated the cursor with a crosshair when casting on a targetable ability.

Fixes:

  • Martyr’s Rite no longer heals the target.
  • Removed the Secondary Objective from Boss Battles.
  • Fixed Snow Level and Shade LOD issues.
  • The execute modifier no longer triggers on Boss characters.
  • Targets now react to Siege Breaker’s attacks.
  • The Raider’s attacks are now triggering as intended.
  • Player stats now update correctly when equipping items with a negative HP stat value.
  • Provinces revealed post-victory are no longer assigned identical battle modes.
  • Primary and secondary rewards no longer appear for provinces revealed post-victory.
  • Miscellaneous minor bug fixes.