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Patch 9.6.0 (Silent Patch v3)

Change Log

  • Added Environmental suspect SFX [ iteration 1]
  • Added Squad AI to melee Suspect when close
  • Fixed Not all cams were available in Show Time map
  • Fixed In-game controls not showing all new controls that were added
  • Fixed Squad AI taking longer to aim at suspect
  • Fixed Continuing as Squad AI can break collider
  • Fixed missing surface type for ragdoll in Residential House
  • Fixed missing surface type for ragdoll in Terror House
  • Fixed missing surface type for ragdoll in Show Time
  • Improved UDC usage speed
  • Improved Squad AI to target the closest suspect to them
  • Updated ZH manual file

Note

Environmental Suspect SFX
Suspects will que certain SFX from different locations in every map to add intensity and atmosphere to every gun fight. Example imagine listening to the Suspect checking mag from the other room or a suspect accidentally moving a furniture by running into it or even dropping a bottle and it rolling or breaking. These are only some examples, with more you can experience.

Squad AI improvements
The Squad AI should acquire targets faster now and react in time to avoid dying in many scenarios.

Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France