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Huge Content Patch! Get Creative! 0.8800 - 07/01/2023

UPDATE SUMMARY: Experience the pure joy of creating a unique build and playstyle!

  • Over 50 new Augments and Traits! So many new builds and playstyles unlocked, involving Strike, Projectiles, Elements, Cooldowns, Summons, and much more!
    • Elements and Property Tags interact with each other in fun and interesting ways to incentivize all kinds of crazy builds. For example the new trait Elemental Conjunction makes it so that after hitting a target with 3 different Ability Elements, a 4th hit will have massively increased Effectiveness. Find ways to proc it repeatedly and line up your biggest moves to destroy the Endgame!
    • Augments now have more Property tags so they're affected by Traits. For example, Nova's Firmament augment (the meteor that crashes down after a short while) is now tagged with the "Delayed" property. There's a bunch of new Traits that affect Delayed abilities.
    • Experiment with all kinds of combinations and test your build in the Endgame Modes and climb the Leaderboard! (I've just reset them).

  • Big overhaul of animations and Vfx to make combat crisper and faster.
  • New Game Mode: Exploration! You can now completely skip the story/campaign by electing “Exploration Mode” at any time. This will unlock all Regions and allow you to fight the enemies and bosses there, as well as choose rewards as you progress through each region. To unlock the Endgame, kill the Boss in the final Region.
  • Lots of Balance changes.

    • Many Major Traits were buffed
    • Some Minor traits nerfed a tad
    • Some shape changes
    • Changed weapon damage calculation with Strike such that now Strike’s Base Damage will be recalculated based on weapon type, rather than adding a multiplier to it. This should have the effect of making slow weapons (2h Maces, Crossbows, etc) scale much better since Strike Augments will be calculated from a higher base value.


Other News:

  • I'm still working on Multiplayer. I've got all the main features, combat, partying, etc stable. Now I'm ironing out all the quirks, like quest state desyncs, input queuing, and iterating on trade and other systems.
  • The next content update will be a big overhaul of the Gear system, including tons of new Outfits, items, and gear-related augments/traits.