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Public Demo: Non-Directional Parry Update + More!

We extended the Dad by the Sword Public Demo because we wanted to get some changes in! The demo will now end some time Wednesday Night (or early Thursday if I'm too sleepy)

Here's a short list of changes, I may be missing some:

  • Parries no longer require a directional input, just proper timing of letting go of Block right before an enemy hits
  • New Perfect Parries use the old directional input system, and reward you with bonus sword energy each time you do it. This also restores Sword Flaccid State
  • The stronger Parry Perks require Perfect Parry, with their descriptions updated to indicate if they require this or any parry works
  • Hotdog Dadcessory now properly applies a running speed buff to the player
  • Tutorial revamped to explain the new parries, now with smalls videos to show exactly how the parrying works
  • Slightly updated the reticle to show center-parrying
  • More gamepad support for tutorial menus
  • Easier projectile reflection in tutorial (slightly), with some other cosmetic tweaks
  • Some SFX updates
  • Fix for sword jump cancellation bug when looking upward
  • Bug fix for an error that could happen on the boss floor
  • Possible selection bug fixed with pillars and the Garage Door Opener

As always, send Feedback here, or on our Twitter (link below) or our Discord (link in-game). I'm particularly interested to hear what you think about the Parry changes!