Hey everyone!
Below are the patch notes for this update. The next patch will focus on adding new interactable structures, refining the luck system and giving players more control over luck. The next patch will likely be a smaller patch as I start reworking the spell system and plan the final area behind the scenes.
Thanks for playing!
Toblue
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v0.85
New Changes
- New Item: Lesser Life Potion - Restores 10% of Max HP
- New Item: Relocate Slate - Relocate all enemies in room to a different position and shrink their detect ranges. Relocated positions should never be the same as the original position.
- New Item: Sustain Slate - The next enemy you defeat will always drop a healing item. Quality of healing item dropped scales with area. Bosses will always drop a Life Potion or better. Golden Apple if unlocked
- Added the Trinket Booth - A mini-shop that spawns on the second floor of each area. Allows the player to purchase a trinket for 1 key from a choice of 3. The Trinket Booth is available for unlock (after 4+ runs have been completed) via the Lobby, similar to the crafting system.
- Added Cursed Chests - Cursed chests have a 5% to replace normal chests. Each point of Luck below 0 increases this spawn chance by 5%. Cursed chests are unlocked by default and contain unique cursed trinkets. Taking trinkets from cursed chests will reduce Luck by 1.
- Health Cores - On every floor, if player's HP is below 60%, a Health Core may spawn under an enemy. Collecting this Health Core will restore a % of HP and raise Max HP slightly. Health Cores are more likely to spawn if player's HP is lower.
- Added 6 new Cursed trinkets
- Added 4 new general trinkets
- Added 2 new Volt trinkets. Reworked Lightning Charm.
- Added 1 new Mark trinket. Reworked Crosshair Pendant.
- The Ominous Altar now has its own unique trinket (Used to be an Aqua Pedant)
Balancing and Tweaks
- Volt will now trigger Shocked
- Added animation to indicate player luck change
- Enemies now have a small chance to drop Lesser Life Potions
- Bosses are more likely to drop Life Potions
- Added a Warp Plate to starting room
- Added starting room mini-map icon
- Lowered Shop Upgrade gold requirement thresholds
- Shops are now locked from floor 6 and onwards (up from floor 4 and onwards)
- Each point of Luck below 0 adds a 6% chance for shops to be replaced by blood shops (if unlocked)
- Keys have a chance to spawn on the first floor
- Enemy's skill details will now show duration of statuses inflicted
- Some trinkets will now increase luck
- Added vignette mask on secret room enter
- When adding new trinkets, details will be displayed on any relevant statuses
QoL Changes and Bug Fixes
- Trinkets that require specific statuses (e.g. Frostbite) should now only spawn if player has skills that inflict said keyword (implemented last patch, but should be properly fixed now)
- Fixed bug with player skills being enabled after using an item even if player does not have enough AP
- Very rarely, chests will not spawn. This is now fixed.
- Crafted items should no longer have "0" as the quantity
- Item quantity should no longer go below 0
- Fixed minor bugs with skills
- Fixed minor visual bugs
- Skills with the 'Repeater' Keyword should display its effect
- Hopefully fixed damage text not fading after using an item
<3

