Check out the new First Aid Pack gadget, a completely new scoreboard and numerous improvements to the game in the free Alpha 4 Update for Dragonfield!
All environment materials now have different impact sounds and effects. Wood splinters and dirt shoots up when hit!
Audio has also received an overhaul in this update, the entire game should sound a lot more pleasant now!
Thanks to everyone that has wishlisted the game and left their feedback so far, there are more free updates coming!
Check the bottom of this page for details!
~Vincent~
Full Changelog
UI
- Reworked the entire scoreboard, it now shows kills and deaths in addition to score and current place, the player is also highlighted on the scoreboard now
- Health is now shown on the bottom left and gadgets and throwable are in one line above current ammo
- Fixed the icon for the twohanded sword having small lines on it
- Moved crest icons slightly to cover a gap between them and the scorebar that was visible at lower resolutions
- Updated healing banner gadget icon
- Updated several weapon and gadget icons to be more consistent with each other and of higher image resolution
- Updated pause menu to not cover other ui parts and be more compact
- Updated pause menu controls to be more compact to highlight special keys new players might not know about
- Updated pause menu discord and steam wishlist links to look more like you can click them
- Changed "Resupply Box" gadget name to "Ammunition Box" to make it easier to understand
- Changed "Glowing Flask" gadget name to "Vitality Potion" to make it easier to understand
- Updated title card visuals
- Updated health indicator visuals
- Updated some menu background visuals
- Added a new moving fade "reveal" effect to many parts of the interfaces visuals like the killfeed
- Opening camera timing changes
Graphics
- Light melee weapon attacks now flow more smoothly and quickly
- The potion now visually depletes after drinking
- Fixed blood effects and other effects like smoke sometimes appearing behind blood stains
- Changed the stab impact hole to be darker
- The fireballs trail now stays for a while after the explosion happens
- Shields now visually react to what the other arm is doing more, when doing things like kicking
- Burning objects now emit light
- The player now stays on fire after hes defeated, like everyone else
- The ballista now has a physics wood material, this will have it visually react to impacts as intended
- Updated arrow and ballista arrow visuals to look sharper and more dangerous
- Updated healing banner gadget star crest slightly
- Shield impact effects are oriented to be more visible now
Gameplay
- Added a new gadget: The healing First Aid Pack. Throw it to heal allies or yourself when close to it
- You throw knives faster now
- You drink the potion faster now
- The ammo box is now thrown instead of placed manually
- Poise damage taken whilst blocking has been lowered significantly and you and bots will ragdoll less often if you have blocked previous attacks
- Head shake when blocking now scales with block damage buildup which lets you understand better when your block is about to break
- Unshielded blocks will break a little bit faster now which makes shields more powerful in comparison
- Bots will block bash more frequently now
- Bots will be more agile during melee combat and move more now
- Bots will now be slightly less stunned after hitting a block with a melee attack
Technical stuff
- Updated Unity to 2021.3.11
- Fixed the staggering animation not playing fully when interrupting an attack that is already in progress
- Text shadows should now use less processing power
- Fixed a visual stutter when reloading the bow that was most apparent at high frame rates
- Ragdolls will now be more stable and not jitter around after being hit sometimes
- Increased bot ragdoll and weapon drop receive force on their defeat slightly to account for their increased weight
- Fixed the player attacks getting stuck when throwing a shield and attacking at the same time
- Fixed the player attacks getting stuck when throwing and then kicking immediately after
Maps
- Fixed bots being able to move into the pallisades on B on the map Shorebreak
- All wooden objects on all maps now have a physics wood material, this will have them visually react to impacts as intended
- Ladders now have a physics wood material, this will have them visually react to impacts as intended
- Moved spawn camera further back on the map Shorebreak
- Added ammunition stands to the map Gray Tower
Audio
- Added new sound for wood, stone, sand, snow (:o) being hit
- Added a new effect for wood, stone, sand, snow being hit
- The fireball and throwing knife now make sounds
- The fireball explosion effect now sounds more fiery
- Grass sounds are much softer now
- Made the bow equip sound a little less intense
- Fixed the bow charge sound playing twice
- Fixed you being able to hear every bot taking out their weapon at once on the first spawn, just in case you ever wondered what that noise was lol
The next update, Alpha 5 is coming soon and will bring major bot and performance improvements!
The free updates beyond that will bring an exciting new map, a new stationary weapon (What could it be?), and other huge improvements!
Come and join the Dragonfield Discord server, everyone is welcome!
As always, the Dragonfield Alpha is completely free, wishlist the upcoming Steam release of the beta and beyond here.