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Major Update 1.7.0

Brave Escape — Update 1.7

Features

Bonus Levels

All 7 worlds now include 10 Bonus Levels each, unlocked by collecting the world's green ram.

  • 5 worlds have been restructured - Serpent's Hollow, Thunder Ridge, Moai Chambers, Glooming Depths, and Glacial Falls. 5 existing levels from each have been moved into the Bonus category, and 5 brand new levels have been added.

  • The remaining 2 worlds have received 10 brand new Bonus Levels added directly.

  • 45 new levels in total. 70 Bonus Levels across the game.

  • Secret Levels and Red RAM are now available in Easy difficulty.

Battle for the Habitats

Brave Escape is participating in Battle for the Habitats, a global games event running from Earth Day (April 22) to World Environment Day (June 5). The event spans 100+ games with a goal of raising $1 million for the Rainforest Alliance and Oceana. As part of the event, two free exclusive character skins have been added:

  1. Cockatoo skin — inspired by Cookie, one of the event's hero animals.

  2. Dugong skin — inspired by Dougie, one of the event's hero animals.

Max FPS

  • You can now configure the maximum FPS the game renders at.

  • Options: 60, 120, 240, or Off (uncapped)

  • To uncap FPS: set Vsync=Off and MaxFrameRate=Off

  • For true Vsync: set Vsync=On and MaxFrameRate=Off

Improvements

Difficulty Renaming

To better reflect the intended experience of each mode, we’ve renamed our difficulties to Standard and Brave. We believe these titles provide a clearer picture of the challenge ahead. This change is purely cosmetic and has no impact on actual gameplay.

  • Standard (formerly Casual)

  • Brave (formerly Standard):

Outlines and Transparency

  • Colin and Floyd can now be configured to display an outline when they overlap each other. These outlines can also be configured to always appear.

  • Colin can be configured to appear transparent when overlapping Floyd.

Audio

  • Added a 3.. 2.. 1.. countdown sound effect.

  • Upgraded FMOD to 2.03.12.

Design

General

  • New title screen (let there be light... and animations).

  • Improved UI throughout title screen.

  • Added more detail sprites to world select room.

  • Created new icons to represent event characters for tutorials.

  • Improved the Prologue; refined art and added animations.

  • Improved ground and background tile sprite colors and variation for all caves.

  • Improved inner tiles of all ground tiles.

  • Improved lighting from torches in all caves.

  • Improved end of level flag animation in all caves.

  • Added colors to pressure plate sprite arrows in all caves.

  • Added torch light flicker to several caves.

  • Added ambient plant movement to most caves and made them interactable.

  • Improved tutorial signs for Snake, Moai, and Drone events.

  • Increased contrast in Colin's face.

Ancient Cave

  • Improved moving ground tiles in Ancient Cave.

  • Improved background colors and contrast.

  • Added particles to the Ancient Cave torches and made them interactable.

  • Adjusted the background parallax speed in the Ancient Cave.

Glacial Falls

  • Improved floating iceberg sprite.

  • Revised background.

  • Added charging sign sprite to charging stations.

  • Added wind particles to Drone.

  • Added idle particles to Wind Tunnels.

  • Increased the number of snow particles.

Glooming Depths

  • Improved background; added and refined details.

  • Added a surface animation when landing on Switch Platforms.

Moai Chambers

  • Improved spawn indicators for Fireballs and Geysers.

  • Improved color for all lava sprites and their frozen counterparts.

  • Improved lava pool light.

  • Improved colors of background.

  • Improved moving ground tiles.

  • Improved lava spawner sprites.

Thunder Ridge

  • Improved power source sprite.

  • Added more foreground/background details with plants.

Serpent's Hollow

  • New background.

  • Improved tree sprite colors.

  • Improved stake trap sprite.

  • Added land particles to falling leaf platforms.

  • Added pollen particles to Bouncy Flowers.

The Expanse

  • New animation for Black Holes.

  • Changed color for grippy wall tiles.

  • Improved broken ground tile sprites.

  • Hidden Levels now have a teleporter at the end instead of a flag.

Gameplay

  • Snake in Serpent's Hollow now has a movement cancel built in, making it more responsive when changing direction right after entering a new cell.

  • Snake boost in Serpent's Hollow has been changed to the Jump keybind for consistency with other events.

  • Venus Trap platform timings have been improved — longer delay time and shorter chomp time.

Performance

  • All libraries are now built and trimmed into the game, reducing install size and improving startup speed.

  • Improved the speed of creating magnet gravity grids.

  • Improved the speed of the magnet beam shader.

  • Improved the speed of creating slime.

  • Saving the game is now done on a background thread, improving level reload times.

  • Improved several areas by properly caching queries.

  • Improved interactions with the GPU to only occur during draw frames.

  • Disabled some systems that were always running when they didn't need to be.

  • Improved some UI input to be processed on the same frame instead of the next frame.

  • Updated to Steamworks 1.64

Saves

  • Saves are now always shared between the Demo and the Main game.

  • Added a warning if trying to play a save from a newer version of the game.

  • Added a warning if trying to play a full game save on the demo.

  • Added both difficulty flags to save slots instead of just Standard mode.

Lobbies

  • You will now enter the lobby room before the other player joins.

  • You can view the Steam profile of the other player.

  • More detailed errors are now displayed if creating or joining a lobby fails.

Bug Fixes

  • Fixed a bug where some systems still ran while the game was trying to exit early.

  • Fixed one of the slime colliders being one pixel too tall.

  • Fixed a bug in Settings where changing the controller didn't update keybind images.

  • Fixed a bug where the guest couldn't hear levels being selected in the world select.

  • Fixed a bug where collecting the hard drives at the end of levels was not synced over the network.

  • Fixed a bug where you may hear players die after completing specific levels.