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How to make a GOOD LEVEL

Hey everyone!

So something I've been trying to do is work on my weaknesses (art) and plan for a good iterative process for when I enter a more intense playtesting phase.

I always run into some wall when making a new area due to the visuals, so I've learned that if I try to make the tiniest diorama with a new visual direction I can then avoid this wall that I keep running into.

The latest devlog is probably my best video yet. From the structure, energy and value for the viewer. Especially if you're a developer yourself, but I'd say it's quite interesting either way to get an insight of how you can structure your game.

Here's the link:

Watch on YouTube

Thank you so much for your continuous support and positive messages!