Update 2: A Grabbing and Physics Update

In this update I've started to address some of the issues around grabbing items and the physics joints and inter-item interaction.
Here is a list of things addressed:
1. The fixed-hold orientation items (the saw and hammer most noticeably) no longer snap to their rotation, but instead attempt to smoothly interpolate to the final rotation. You should notice a lot fewer items flying around your vrkshop (at least unintended items flying around your vrkshop).
2. You can now transfer items from one hand to the other with both -grab- and -pickup- (hold-lock) actions. This makes it easier to inspect items without dropping and re-picking them up.
Note: While I'm on this topic, this is a reminder that if an item is 'stuck' to your hand, try pressing the -pickup- action button to release it.
3. I more than doubled the distance that your real-world hand can move away from the in-game saw while sawing, before it cancels the sawing action.
Note, I am still working on a fix for the saw failing on a high percentage of cuts.
4. I increased the angle for the hammer to detect a nail head for removal. It should be easier to attach now.
5. I added a cooldown timer for haptics on items to prevent the "run-away" haptics response due to some collision situations.
6. I added a linear displacement, instead of purely a rotational displacement, to the joint of handheld items. You will notice a change to the general dynamics of items in your hand, but the major benefit is that it is harder to push items through objects.
I hope you find these updates helpful, and as always, leave feedback in the Steam Community Forums.
Have fun. Be productive.
- wooden robot
