Hello Blasters!
Another update following the 3rd day of our Early Access launch! We’ve been carefully reviewing all the feedback and reports you’ve shared, and thanks to that we’ve prepared a new round of fixes and improvements. Most importantly, we’ve resolved another major co-op issue. With this fix in place, your co-op adventures should feel even smoother and more stable!
Fixes:
Fixed weapons and usable item levels dropped from enemies in co-op
Fixed purple stone sometimes not appearing after death in co-op
Fixed collecting loot after death in co-op
Fixed merchant monument cost in co-op
Fixed weapon damage descriptions (rifle % visual)
Fixed player names in leaderboards
Memory improved might help for some UE random crash (weird engine this is)
Changes:
Challengers deal more damage, are faster, and attack faster, but have less HP
Ancient Boss - Heads and crystals have 25% too much HP, and the crystals respawn about 15% too fast
Increase the chance to active the passive item "Scroll"
Main menu music - reduced volume
Increased leaderboard scrolling speed
Legs Orb Boss - enemies spawn slower, Crystals has less HP, Column Eyes attack less freaquently
Brother Boss - Limited island jump to a maximum of 2 times
We can’t thank you enough for your patience and all the uplifting feedback, even with the hiccups along the way. Knowing you’re rooting for us gives us a huge boost! 🔥
