Hello Blasters!
I’m back with news about our second update following the Early Access launch! After the first day we gathered another batch of your feedback, and thanks to that we’ve rolled out a series of fixes, tweaks, and improvements. Most importantly, we’ve fixed the biggest co-op bug that caused monsters to disappear. This should significantly improve your co-op sessions!
Fixes:
No more problem in coop with disappearing enemies!!!!! 🔥
Fixed hook sfx
Added "defeat ancient" quest description
Snake Green & Orange are no longer treated as bosses but as regular enemies, and decreased their EXP reward
Reworked Green Snake shield summon
Texture on Merchant is fixed
Fixed heavy sniper tags causing player's weapon to disappear sometimes
Fixed leaderboards (names and some errors)
Updated masks names
Added missing quest reward info
Added canceling hook when dashing or jumping
Fixed some quest progress calculation
Changes:
Increased Grenade Launcher projectile collision
Increased Laser Gun trace size
Decreased snake crystal health
Decreased bosses health
Decreased Challengers health
Decreased boss health scaling on open maps
Decreased heavy sniper damage
Increase shotgun skill damage
We know that it took so long this time, but the Coop bug with dissapearing enemies was deep inside the Unreal, we had to rewrite part of the engine...
We are so grateful for your patience and all positive reviews despite the bugs, we see all your fingers crossed, it really keeps us going! 🔥
