Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run
Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack
Bug Fixes
Fixed issue that caused item stash to not load correctly causing the town to never load
Fixed issue with game lockup when save files exist but have corrupt data
Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it
Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies
Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them
Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters
Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party
Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party
Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect
Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active
Fixed issue with Deathblow and Deadly Dagger Throw not working correctly
Fixed issue where you would lose health when leveling up
Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage
Fixed issue where Gust Barrels could be dodged
Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses
Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen
Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits
Fixed issue where Ancient Staff had the incorrect damage type
Fixed issue with Magedraw enchants not dealing the correct amount of damage
Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn
Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects
Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source
Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip
Fixed issue where Ice Storm wouldn't benefit from + Cold Damage
Fixed issue where characters could teleport into an Ice Wall